Advanced match analysis
ProfessorCloud vs ThELGannicus993
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 18068
- Duration
- 7:45
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
ProfessorCloud
Poseidon · Elo 1067 +11
7:45
Match length
Defeated
ThELGannicus993
Susanoo · Elo 926 -11
69.2% win probability
Pre-match · ProfessorCloud favored
win probability 30.8%
Key momentsIn match order
ProfessorCloud
Poseidon · Blue- EAPM
- 26.4
- Favorite unit
- Hippeus 7 fielded
- Total score
- 8,098
- Military score
- 3,400
- Economic score
- 4,484
- Kills score
- 214
- Units killed
- 9
- Units lost
- 0
- Buildings razed
- 1
- Largest army
- 8
- First expansion
- —
Age path
HermesClassical · Est. start 3:05
DionysusHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Kills
Most Resources
ThELGannicus993
Susanoo · Grey- EAPM
- 23.7
- Favorite unit
- Kitsune 1 fielded
- Total score
- 6,388
- Military score
- 1,510
- Economic score
- 4,878
- Kills score
- 0
- Units killed
- 0
- Units lost
- 7
- Buildings razed
- 0
- Largest army
- 2
- First expansion
- —
Age path
MinakatatomiClassical · Research start 4:03
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ProfessorCloudThELGannicus993
Score
Combat and army
ProfessorCloudThELGannicus993
9
Units killed
0
0
Units lost
7
1
Buildings razed
0
8
Largest army
2
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.