Replay-derived match flow, timings, and composition.

Advanced match analysis

adcase2 vs Stv91

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
30963
Duration
28:08
Patch
19.17020
Played
· 10 hours ago
Oasis map preview
MapOasis
Defeated
adcase2 Nuwa · Elo 850 -19
28:08 Match length
Winner
Stv91 Amaterasu · Elo 818 +19
54.6% win probability Pre-match · adcase2 favored · Upset win probability 45.4%
Key momentsIn match order
Fastest Classical
3:31* Stv91 Ame No Uzume · estimated
First pressure
4:56 Stv91 Stable Japanese
Armory timing
9:22 Stv91 Armory
Fastest Heroic
12:07* Stv91 Raijin · estimated
First extra TC
12:26 adcase2 Town Center
Fortress timing
19:47 Stv91 Castle
Market timing
20:46 adcase2 Market
Fastest Mythic
22:47* Stv91 Takemikazuchi · estimated

adcase2

Nuwa · Blue
Loss 850 -19
EAPM
27.4
Favorite unit
Dao Swordsman
27 fielded
Total score
43,593
Military score
19,935
Economic score
19,240
Kills score
4,430
Units killed
123
Units lost
116
Buildings razed
0
Largest army
90
First expansion
12:26
Age path
HoutuClassical · Research start 4:11
RushouHeroic · Research start 15:52
GonggongMythic · Research start 23:32
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production90 military units
Most Improvements Most Kills

Stv91

Amaterasu · Red
Win 818 +19
EAPM
23.7
Favorite unit
Samurai
67 fielded
Total score
55,211
Military score
26,895
Economic score
25,312
Kills score
3,014
Units killed
113
Units lost
123
Buildings razed
10
Largest army
174
First expansion
15:03
Age path
Ame No UzumeClassical · Est. start 2:31
RaijinHeroic · Est. start 10:52
TakemikazuchiMythic · Est. start 20:47
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Multi-TC boom2 expansion build events
Large army production174 military units
Highest Score Largest Army Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

adcase2Stv91
Score
Total score Stv91
43,59344%55,21156%
Military score Stv91
19,93543%26,89557%
Economic score Stv91
19,24043%25,31257%
Kills score adcase2
4,43060%3,01440%
Combat and army
adcase2Stv91
123 Units killed 113
116 Units lost 123
0 Buildings razed 10
90 Largest army 174

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

adcase2

Army · 90

Units

Dao Swordsman27
Chu Ko Nu16
Ge Halberdier16
Wuzu Javelineer9
Fire Archer7
Sage5
Bai Hu4
Pioneer4
Jiang Zi Ya1
Siege Crossbow1

Technologies22 researched

Husbandry0:24
Hand Axe1:53
Pickaxe3:39
Medium Infantry7:34
Crenellations8:51
Medium Archers10:54
Copper Weapons15:15
Copper Armor16:28
Copper Shields16:29
Plow16:48
Ballistics16:56
Heavy Infantry17:22
Heavy Archers17:25
Bronze Weapons17:29
Shaft Mine17:49
Bow Saw17:52
Bronze Shields20:03
Bronze Armor20:23
Champion Archers25:46
Champion Infantry25:49
Iron Weapons25:53
Iron Armor25:54
Buildings 12 types
Farm27
House14
Silo9
Sentry Tower3
Town Center3
Baolei2
Armory1
Imperial Academy1
Machine Workshop1
Market1
Military Camp1
Temple1
God powers 3 invoked
Creation1
Earth Wall1
Venom Beast1

Stv91

Army · 174

Units

Samurai67
Yumi Archer35
Naginata Rider31
Bushi17
Shinobi6
Yumi Horse Archer6
Kamaitachi4
Onmyoji4
Oyumi4

Technologies7 researched · 13 pre-queued

Hand Axe4:21
HusbandryPre-queued · 4:22
PickaxePre-queued · 4:23
Medium Stable SoldiersPre-queued · 5:33
Copper Weapons10:54
Copper ArmorPre-queued · 10:54
Copper ShieldsPre-queued · 10:55
Medium Dojo SoldiersPre-queued · 11:26
Bow Saw12:19
Plow12:20
Shaft MinePre-queued · 12:23
Heavy Dojo Soldiers12:27
Ballistics14:19
Bronze ShieldsPre-queued · 14:19
Bronze ArmorPre-queued · 14:19
Bronze WeaponsPre-queued · 14:20
Iron WeaponsPre-queued · 20:37
Iron ArmorPre-queued · 20:37
Iron ShieldsPre-queued · 20:38
Champion Dojo Soldiers26:51
Buildings 12 types
Farm72
House18
Watermill12
Dojo10
Mining Camp Japanese4
Guardhouse2
Stable Japanese2
Town Center2
Armory1
Castle1
Shrine Japanese1
Temple1
God powers 6 invoked
Solar Shield3
Divine Slash1
Goshinboku1
Thunder Burst1