Replay-derived match flow, timings, and composition.

Advanced match analysis

Intergalactic vs Resilienza_W

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
2542
Duration
26:17
Patch
19.17020
Played
· 10 hours ago
Megalopolis map preview
MapMegalopolis
Winner
Intergalactic Gaia · Elo 647 +19
26:17 Match length
Defeated
Resilienza_W Freyr · Elo 658 -37
48.4% win probability Pre-match · Resilienza_W favored · Upset win probability 51.6%
Key momentsIn match order
Fastest Classical
4:34* Intergalactic Oceanus · estimated
First pressure
5:50 Resilienza_W Great Hall
Armory timing
6:53 Resilienza_W Armory
Fastest Heroic
12:45* Resilienza_W Bragi · estimated
Market timing
15:24 Intergalactic Market
Fortress timing
16:06 Intergalactic Palace
First extra TC
17:30 Intergalactic Town Center

Intergalactic

Gaia · Blue
Win 647 +19
EAPM
25.7
Favorite unit
Katapeltes
31 fielded
Total score
34,792
Military score
14,150
Economic score
16,537
Kills score
4,105
Units killed
144
Units lost
64
Buildings razed
4
Largest army
97
First expansion
17:30
Age path
OceanusClassical · Est. start 3:34
RheiaHeroic · Est. start 13:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,800 total resource volume
Large army production97 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Resilienza_W

Freyr · Mint
Loss 658 -37
EAPM
16.9
Favorite unit
Huskarl
42 fielded
Total score
15,501
Military score
5,447
Economic score
7,947
Kills score
2,107
Units killed
64
Units lost
141
Buildings razed
0
Largest army
112
First expansion
—
Age path
UllrClassical · Research start 4:28
BragiHeroic · Research start 11:30
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Large army production112 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

IntergalacticResilienza_W
Score
Total score Intergalactic
34,79269%15,50131%
Military score Intergalactic
14,15072%5,44728%
Economic score Intergalactic
16,53768%7,94732%
Kills score Intergalactic
4,10566%2,10734%
Combat and army
IntergalacticResilienza_W
144 Units killed 64
64 Units lost 141
4 Buildings razed 0
97 Largest army 112

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,800 total volume

Intergalactic

Bought

Food1,400

Sold

Wood1,400
Total player market volume2,800

Resilienza_W

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Intergalactic

Army · 97

Units

Katapeltes31
Arcus17
Fanatic16
Cheiroballista11
Destroyer9
Murmillo7
Contarius6

Technologies14 researched · 4 pre-queued

Husbandry0:27
Hand AxePre-queued · 1:37
Pickaxe2:38
Medium Infantry7:43
Bow Saw7:56
Shaft MinePre-queued · 8:00
PlowPre-queued · 8:02
Copper Shields9:52
Copper Armor9:55
Copper Weapons10:20
Ballistics10:21
Medium Archers13:17
Heavy Infantry17:56
Bronze Shields19:41
Bronze Weapons21:50
Bronze ArmorPre-queued · 21:51
Heavy Archers22:59
Heavy Cavalry24:11
Buildings 10 types
Manor16
Farm12
Military Barracks5
Economic Guild4
Counter Barracks3
Palace3
Armory2
Town Center2
Market1
Temple1
God powers 3 invoked
Gaia Forest2
Carnivora1

Resilienza_W

Army · 112

Units

Huskarl42
Raiding Cavalry20
Portable Ram17
Jarl14
Godi9
Throwing Axeman7
Hersir2
Berserk1

Technologies18 researched

Hand Axe2:32
Husbandry3:14
Pickaxe6:04
Copper Shields8:22
Copper Weapons8:26
Crenellations8:32
Copper Armor9:22
Ballistics9:22
Medium Cavalry9:55
Medium Infantry12:37
Bronze Shields13:29
Bronze Armor13:29
Bronze Weapons13:30
Heavy Infantry16:30
Heavy Cavalry22:41
Shaft Mine24:57
Bow Saw24:57
Plow24:58
Buildings 8 types
Farm11
House10
Ox Cart Building3
Armory1
Great Hall1
Longhouse1
Sentry Tower1
Temple1
God powers 5 invoked
Asgardian Bastion3
Flaming Weapons1
Gullinbursti1