Replay-derived match flow, timings, and composition.

Advanced match analysis

tuxedocat#5428 vs dylanowen101

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
11414
Duration
20:08
Patch
19.17020
Played
· 10 hours ago
Ghost Lake map preview
MapGhost Lake
Winner
tuxedocat#5428 Hades · Elo 952 +19
20:08 Match length
Defeated
dylanowen101 Odin · Elo 975 -19
46.7% win probability Pre-match · dylanowen101 favored · Upset win probability 53.3%
Key momentsIn match order
First pressure
3:44 dylanowen101 Hersir trained
Fastest Classical
4:13* tuxedocat#5428 Athena · estimated
Market timing
6:02 dylanowen101 Market
Armory timing
10:08 dylanowen101 Armory
Fastest Heroic
11:19* dylanowen101 Njord · estimated
Fortress timing
16:07 dylanowen101 Hill Fort
First extra TC
17:46 tuxedocat#5428 Town Center

tuxedocat#5428

Hades · Blue
Win 952 +19
EAPM
22.8
Favorite unit
Hoplite
59 fielded
Total score
25,140
Military score
10,879
Economic score
11,336
Kills score
3,048
Units killed
110
Units lost
49
Buildings razed
4
Largest army
98
First expansion
17:46
Age path
AthenaClassical · Est. start 3:13
AphroditeHeroic · Est. start 11:41
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production98 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

dylanowen101

Odin · Red
Loss 975 -19
EAPM
34.7
Favorite unit
Throwing Axeman
32 fielded
Total score
15,104
Military score
6,095
Economic score
7,610
Kills score
1,399
Units killed
49
Units lost
108
Buildings razed
2
Largest army
108
First expansion
—
Age path
FreyjaClassical · Research start 3:17
NjordHeroic · Research start 10:04
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Market economy1,100 total resource volume
Large army production108 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

tuxedocat#5428dylanowen101
Score
Total score tuxedocat#5428
25,14062%15,10438%
Military score tuxedocat#5428
10,87964%6,09536%
Economic score tuxedocat#5428
11,33660%7,61040%
Kills score tuxedocat#5428
3,04869%1,39931%
Combat and army
tuxedocat#5428dylanowen101
110 Units killed 49
49 Units lost 108
4 Buildings razed 2
98 Largest army 108

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

tuxedocat#5428

Bought

No buys

Sold

No sells

Total player market volume0

dylanowen101

Bought

Food500

Sold

Wood600
Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tuxedocat#5428

Army · 98

Units

Hoplite59
Toxotes31
Ajax4
Achilles2
Minotaur2

Technologies5 researched · 11 pre-queued

Medium Infantry5:44
Medium ArchersPre-queued · 5:50
Hand AxePre-queued · 8:54
PickaxePre-queued · 8:55
Heavy ArchersPre-queued · 9:43
Heavy InfantryPre-queued · 9:46
PlowPre-queued · 10:35
Bow SawPre-queued · 10:38
Shaft MinePre-queued · 10:39
Copper Weapons12:13
Copper Armor12:13
Copper Shields12:13
Ballistics12:13
Bronze WeaponsPre-queued · 14:41
Bronze ArmorPre-queued · 14:42
Bronze ShieldsPre-queued · 14:42
Buildings 9 types
Farm26
House20
Storehouse5
Granary3
Military Academy2
Archery Range1
Armory1
Temple1
Town Center1
God powers 3 invoked
Curse1
Restoration1
Sentinel1

dylanowen101

Army · 108

Units

Throwing Axeman32
Jarl17
Godi16
Berserk14
Raiding Cavalry11
Huskarl9
Hersir6
Portable Ram2
Mountain Giant1

Technologies9 researched

Medium Cavalry6:11
Medium Infantry6:53
Hand Axe7:24
Pickaxe8:22
Copper Weapons10:43
Copper Armor10:44
Ballistics10:45
Copper Shields14:45
Heavy Infantry16:59
Buildings 9 types
House16
Ox Cart Building5
Farm4
Longhouse3
Armory2
Great Hall2
Hill Fort1
Market1
Temple1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1