Replay-derived match flow, timings, and composition.

Advanced match analysis

super_dougie vs liv-coder

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
13089
Duration
1:03:29
Patch
19.17020
Played
· 10 hours ago
Giza map preview
MapGiza
Defeated
super_dougie Hades · Elo 497 -19
1:03:29 Match length
Winner
liv-coder Hades · Elo 464 +19
54.7% win probability Pre-match · super_dougie favored · Upset win probability 45.3%
Key momentsIn match order
Fastest Classical
3:35* liv-coder Athena · estimated
First pressure
5:34 super_dougie Archery Range
Armory timing
6:37 liv-coder Armory
First extra TC
7:26 liv-coder Town Center
Fastest Heroic
9:24* liv-coder Apollo · estimated
Fortress timing
17:49 super_dougie Fortress
Fastest Mythic
21:53* liv-coder Artemis · estimated
Market timing
27:23 super_dougie Market

super_dougie

Hades · Mint
Loss 497 -19
EAPM
25.2
Favorite unit
Toxotes
148 fielded
Total score
62,695
Military score
22,094
Economic score
18,261
Kills score
22,340
Units killed
673
Units lost
630
Buildings razed
85
Largest army
634
First expansion
19:57
Age path
AresClassical · Research start 3:35
AphroditeHeroic · Research start 12:13
ArtemisMythic · Research start 28:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy23,000 total resource volume
Large army production634 military units
Most Kills

liv-coder

Hades · Cyan
Win 464 +19
EAPM
20.5
Favorite unit
Toxotes
264 fielded
Total score
74,993
Military score
25,869
Economic score
28,976
Kills score
20,196
Units killed
630
Units lost
684
Buildings razed
12
Largest army
408
First expansion
7:26
Age path
AthenaClassical · Est. start 2:35
ApolloHeroic · Est. start 8:09
ArtemisMythic · Est. start 19:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Heavy walling22 wall build events
Market economy20,500 total resource volume
Large army production408 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

super_dougieliv-coder
Score
Total score liv-coder
62,69546%74,99354%
Military score liv-coder
22,09446%25,86954%
Economic score liv-coder
18,26139%28,97661%
Kills score super_dougie
22,34053%20,19647%
Combat and army
super_dougieliv-coder
673 Units killed 630
630 Units lost 684
85 Buildings razed 12
634 Largest army 408

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 43,500 total volume

super_dougie

Bought

No buys

Sold

Food7,700
Wood15,300
Total player market volume23,000

liv-coder

Bought

No buys

Sold

Food9,000
Wood11,500
Total player market volume20,500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

super_dougie

Army · 634

Units

Toxotes148
Hoplite142
Hippeus105
Cyclops46
Peltast46
Gastraphetoros32
Petrobolos22
Ajax18
Prodromos17
Achilles15
Chiron10
Nemean Lion10
Hypaspist8
Chimera6
Helepolis6
Perseus3

Technologies22 researched

Husbandry1:17
Pickaxe4:04
Hand Axe4:43
Medium Infantry7:27
Medium Archers9:03
Copper Shields10:52
Ballistics10:57
Copper Weapons13:28
Medium Cavalry14:41
Crenellations15:46
Shaft Mine16:52
Plow17:25
Heavy Cavalry18:42
Heavy Archers18:44
Copper Armor19:06
Bronze Shields19:07
Bronze Armor22:50
Heavy Infantry23:17
Bow Saw28:42
Champion Archers31:01
Champion Cavalry32:43
Champion Infantry32:48
Buildings 13 types
Farm16
House16
Sentry Tower12
Storehouse12
Granary4
Town Center3
Archery Range2
Fortress2
Military Academy2
Stable2
Armory1
Market1
Temple1
God powers 13 invoked
Curse6
Pestilence3
Sentinel3
Earthquake1

liv-coder

Army · 408

Units

Toxotes264
Gastraphetoros65
Ajax21
Achilles17
Chiron12
Perseus10
Chimera8
Peltast6
Petrobolos4
Minotaur1

Technologies13 researched · 6 pre-queued

Hand AxePre-queued · 2:58
PickaxePre-queued · 2:58
Bow SawPre-queued · 6:04
Shaft MinePre-queued · 6:05
Ballistics7:10
Copper Shields7:13
Copper ArmorPre-queued · 7:13
Copper WeaponsPre-queued · 7:14
Plow9:10
Crenellations21:23
Medium Archers22:01
Heavy Archers23:19
Champion Archers23:58
Bronze Shields28:32
Bronze Armor28:33
Bronze Weapons28:33
Iron Shields30:19
Iron Weapons34:23
Iron Armor34:23
Buildings 12 types
Farm54
Sentry Tower48
House37
Wall22
Storehouse19
Town Center11
Fortress8
Archery Range5
Granary4
Market2
Temple2
Armory1
God powers 5 invoked
Earthquake1
Restoration1
Sentinel1
Titan Gate1
Underworld Passage1