Advanced match analysis
super_dougie vs liv-coder
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 13089
- Duration
- 1:03:29
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
super_dougie
Hades · Elo 497 -19
1:03:29
Match length
Winner
liv-coder
Hades · Elo 464 +19
54.7% win probability
Pre-match · super_dougie favored · Upset
win probability 45.3%
Key momentsIn match order
super_dougie
Hades · Mint- EAPM
- 25.2
- Favorite unit
- Toxotes 148 fielded
- Total score
- 62,695
- Military score
- 22,094
- Economic score
- 18,261
- Kills score
- 22,340
- Units killed
- 673
- Units lost
- 630
- Buildings razed
- 85
- Largest army
- 634
- First expansion
- 19:57
Age path
AresClassical · Research start 3:35
AphroditeHeroic · Research start 12:13
ArtemisMythic · Research start 28:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom3 expansion build events
Market economy23,000 total resource volume
Large army production634 military units
Most Kills
liv-coder
Hades · Cyan- EAPM
- 20.5
- Favorite unit
- Toxotes 264 fielded
- Total score
- 74,993
- Military score
- 25,869
- Economic score
- 28,976
- Kills score
- 20,196
- Units killed
- 630
- Units lost
- 684
- Buildings razed
- 12
- Largest army
- 408
- First expansion
- 7:26
Age path
AthenaClassical · Est. start 2:35
ApolloHeroic · Est. start 8:09
ArtemisMythic · Est. start 19:53
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom11 expansion build events
Heavy walling22 wall build events
Market economy20,500 total resource volume
Large army production408 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
super_dougieliv-coder
Score
Combat and army
super_dougieliv-coder
673
Units killed
630
630
Units lost
684
85
Buildings razed
12
634
Largest army
408
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 43,500 total volume›
super_dougie
Bought
No buys
Sold
Total player market volume23,000
liv-coder
Bought
No buys
Sold
Total player market volume20,500
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.