Replay-derived match flow, timings, and composition.

Advanced match analysis

igis4 vs SupremeSVictory

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
23461
Duration
25:59
Patch
19.17020
Played
· 10 hours ago
Alfheim map preview
MapAlfheim
Winner
igis4 Gaia · Elo 1072 +15
25:59 Match length
Defeated
SupremeSVictory Odin · Elo 998 -44
60.5% win probability Pre-match · igis4 favored win probability 39.5%
Key momentsIn match order
Fastest Classical
2:44* SupremeSVictory Freyja · estimated
First pressure
3:58 SupremeSVictory Hersir trained
First extra TC
5:26 igis4 Town Center
Market timing
10:18 SupremeSVictory Market
Armory timing
10:18 igis4 Armory
Fastest Heroic
13:03* SupremeSVictory Njord · estimated
Fortress timing
13:28 igis4 Palace
Fastest Mythic
18:44* igis4 Atlas · estimated

igis4

Gaia · Blue
Win 1072 +15
EAPM
21.3
Favorite unit
Murmillo
28 fielded
Total score
63,500
Military score
18,917
Economic score
37,214
Kills score
7,405
Units killed
263
Units lost
50
Buildings razed
6
Largest army
116
First expansion
5:26
Age path
LetoClassical · Research start 4:02
TheiaHeroic · Research start 11:51
AtlasMythic · Research start 16:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production116 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

SupremeSVictory

Odin · Red
Loss 998 -44
EAPM
24.6
Favorite unit
Throwing Axeman
68 fielded
Total score
20,684
Military score
4,665
Economic score
13,464
Kills score
2,617
Units killed
54
Units lost
257
Buildings razed
25
Largest army
211
First expansion
7:57
Age path
FreyjaClassical · Est. start 1:44
NjordHeroic · Est. start 11:48
BaldrMythic · Est. start 17:59
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,300 total resource volume
Large army production211 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

igis4SupremeSVictory
Score
Total score igis4
63,50075%20,68425%
Military score igis4
18,91780%4,665
Economic score igis4
37,21473%13,46427%
Kills score igis4
7,40574%2,61726%
Combat and army
igis4SupremeSVictory
263 Units killed 54
50 Units lost 257
6 Buildings razed 25
116 Largest army 211

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,300 total volume

igis4

Bought

No buys

Sold

No sells

Total player market volume0

SupremeSVictory

Bought

Food200
Wood300

Sold

Wood2,800
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

igis4

Army · 116

Units

Murmillo28
Fanatic26
Destroyer16
Dryad14
Automaton11
Arcus9
Katapeltes5
Oracle3
Cheiroballista2
Turma2

Technologies18 researched

Pickaxe0:22
Hand Axe0:46
Bow Saw7:54
Shaft Mine7:54
Husbandry8:42
Plow11:57
Medium Infantry12:24
Medium Archers14:05
Heavy Infantry15:04
Copper Weapons15:07
Copper Armor15:07
Copper Shields15:08
Ballistics15:08
Bronze Weapons18:15
Bronze Armor18:16
Bronze Shields18:16
Champion Infantry18:47
Crenellations19:31
Buildings 11 types
Farm19
Manor16
Wall9
Military Barracks6
Economic Guild4
Palace4
Town Center4
Sentry Tower3
Armory1
Counter Barracks1
Temple1
God powers 6 invoked
Gaia Forest2
Hesperides Tree2
Spider Lair2

SupremeSVictory

Army · 211

Units

Throwing Axeman68
Raiding Cavalry35
Portable Ram34
Godi18
Jarl15
Hersir13
Berserk11
Hirdman8
Valkyrie8
Huskarl1

Technologies2 researched

Medium Cavalry13:24
Medium Infantry14:48
Buildings 9 types
House30
Farm26
Longhouse5
Ox Cart Building4
Hill Fort3
Great Hall2
Temple2
Town Center2
Market1
God powers 4 invoked
Walking Woods2
Forest Fire1
Great Hunt1