Advanced match analysis
igis4 vs SupremeSVictory
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 23461
- Duration
- 25:59
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
igis4
Gaia · Elo 1072 +15
25:59
Match length
Defeated
SupremeSVictory
Odin · Elo 998 -44
60.5% win probability
Pre-match · igis4 favored
win probability 39.5%
Key momentsIn match order
igis4
Gaia · Blue- EAPM
- 21.3
- Favorite unit
- Murmillo 28 fielded
- Total score
- 63,500
- Military score
- 18,917
- Economic score
- 37,214
- Kills score
- 7,405
- Units killed
- 263
- Units lost
- 50
- Buildings razed
- 6
- Largest army
- 116
- First expansion
- 5:26
Age path
LetoClassical · Research start 4:02
TheiaHeroic · Research start 11:51
AtlasMythic · Research start 16:44
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Heavy walling9 wall build events
Large army production116 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
SupremeSVictory
Odin · Red- EAPM
- 24.6
- Favorite unit
- Throwing Axeman 68 fielded
- Total score
- 20,684
- Military score
- 4,665
- Economic score
- 13,464
- Kills score
- 2,617
- Units killed
- 54
- Units lost
- 257
- Buildings razed
- 25
- Largest army
- 211
- First expansion
- 7:57
Age path
FreyjaClassical · Est. start 1:44
NjordHeroic · Est. start 11:48
BaldrMythic · Est. start 17:59
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy3,300 total resource volume
Large army production211 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
igis4SupremeSVictory
Score
Combat and army
igis4SupremeSVictory
263
Units killed
54
50
Units lost
257
6
Buildings razed
25
116
Largest army
211
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,300 total volume›
igis4
Bought
No buys
Sold
No sells
Total player market volume0
SupremeSVictory
Bought
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.