Replay-derived match flow, timings, and composition.

Advanced match analysis

ПИВОКРАТА vs KING

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
10554
Duration
10:50
Patch
19.17020
Played
· 10 hours ago
Anatolia map preview
MapAnatolia
Defeated
ПИВОКРАТА Susanoo · Elo 1333 -22
10:50 Match length
Winner
KING Zeus · Elo 1248 +22
62.0% win probability Pre-match · ПИВОКРАТА favored · Upset win probability 38.0%
Key momentsIn match order
First pressure
4:00 ПИВОКРАТА Wanyudo produced
Fastest Classical
4:06* ПИВОКРАТА Minakatatomi · estimated
Armory timing
10:08 ПИВОКРАТА Armory
First extra TC
10:33 ПИВОКРАТА Town Center

ПИВОКРАТА

Susanoo · Yellow
Loss 1333 -22
EAPM
39.4
Favorite unit
Samurai
7 fielded
Total score
10,494
Military score
4,505
Economic score
5,898
Kills score
91
Units killed
3
Units lost
24
Buildings razed
1
Largest army
25
First expansion
10:33
Age path
MinakatatomiClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

KING

Zeus · Red
Win 1248 +22
EAPM
37.7
Favorite unit
Hoplite
31 fielded
Total score
14,102
Military score
6,514
Economic score
6,959
Kills score
629
Units killed
25
Units lost
3
Buildings razed
1
Largest army
41
First expansion
—
Age path
AthenaClassical · Research start 4:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Water commitment2 dock build events
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

ПИВОКРАТАKING
Score
Total score KING
10,49443%14,10257%
Military score KING
4,50541%6,51459%
Economic score KING
5,89846%6,95954%
Kills score KING
9162987%
Combat and army
ПИВОКРАТАKING
3 Units killed 25
24 Units lost 3
1 Buildings razed 1
25 Largest army 41

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ПИВОКРАТА

Army · 25

Units

Samurai7
Yumi Archer6
Bushi3
Yari Spearman3
Kitsune2
Onna Musha2
Wanyudo2

Technologies0 researched

No key technologies recorded.

Buildings 9 types
House9
Dojo3
Shrine Japanese3
Watermill3
Guardhouse2
Armory1
Mining Camp Japanese1
Temple1
Town Center1
God powers 2 invoked
Kusanagi1
Shrine Of The Hunt1

KING

Army · 41

Units

Hoplite31
Minotaur8
Heracles1
Jason1

Technologies3 researched

Pickaxe4:15
Hand Axe4:17
Medium Infantry6:02
Buildings 7 types
House14
Wall7
Storehouse3
Dock2
Military Academy2
Granary1
Temple1
God powers 1 invoked
Restoration1