Advanced match analysis
ПИВОКРАТА vs KING
- Queue
- Ranked 1v1 Supremacy
- Map
- Anatolia
- Map Seed
- 10554
- Duration
- 10:50
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
ПИВОКРАТА
Susanoo · Elo 1333 -22
10:50
Match length
Winner
KING
Zeus · Elo 1248 +22
62.0% win probability
Pre-match · ПИВОКРАТА favored · Upset
win probability 38.0%
Key momentsIn match order
ПИВОКРАТА
Susanoo · Yellow- EAPM
- 39.4
- Favorite unit
- Samurai 7 fielded
- Total score
- 10,494
- Military score
- 4,505
- Economic score
- 5,898
- Kills score
- 91
- Units killed
- 3
- Units lost
- 24
- Buildings razed
- 1
- Largest army
- 25
- First expansion
- 10:33
Age path
MinakatatomiClassical · Research start 3:06
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
KING
Zeus · Red- EAPM
- 37.7
- Favorite unit
- Hoplite 31 fielded
- Total score
- 14,102
- Military score
- 6,514
- Economic score
- 6,959
- Kills score
- 629
- Units killed
- 25
- Units lost
- 3
- Buildings razed
- 1
- Largest army
- 41
- First expansion
- —
Age path
AthenaClassical · Research start 4:05
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling7 wall build events
Water commitment2 dock build events
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
ПИВОКРАТАKING
Score
Combat and army
ПИВОКРАТАKING
3
Units killed
25
24
Units lost
3
1
Buildings razed
1
25
Largest army
41
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
ПИВОКРАТА
Army · 25Units
Technologies0 researched
No key technologies recorded.