Advanced match analysis
matiasenuri vs JackOfDiamonds
- Queue
- Ranked 1v1 Supremacy
- Map
- Tundra
- Map Seed
- 7470
- Duration
- 13:48
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
matiasenuri
Zeus · Elo 1187 -15
13:48
Match length
Winner
JackOfDiamonds
Oranos · Elo 1237 +15
42.9% win probability
Pre-match · JackOfDiamonds favored
win probability 57.1%
Key momentsIn match order
matiasenuri
Zeus · Blue- EAPM
- 42.5
- Favorite unit
- Toxotes 23 fielded
- Total score
- 15,676
- Military score
- 4,415
- Economic score
- 11,151
- Kills score
- 110
- Units killed
- 3
- Units lost
- 30
- Buildings razed
- 0
- Largest army
- 42
- First expansion
- 9:04
Age path
HermesClassical · Est. start 3:46
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Most Resources
JackOfDiamonds
Oranos · Orange- EAPM
- 44.6
- Favorite unit
- Katapeltes 15 fielded
- Total score
- 18,234
- Military score
- 10,553
- Economic score
- 7,154
- Kills score
- 711
- Units killed
- 30
- Units lost
- 3
- Buildings razed
- 0
- Largest army
- 54
- First expansion
- —
Age path
OceanusClassical · Research start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
matiasenuriJackOfDiamonds
Score
Combat and army
matiasenuriJackOfDiamonds
3
Units killed
30
30
Units lost
3
0
Buildings razed
0
42
Largest army
54
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.