Replay-derived match flow, timings, and composition.

Advanced match analysis

matiasenuri vs JackOfDiamonds

Queue
Ranked 1v1 Supremacy
Map
Tundra
Map Seed
7470
Duration
13:48
Patch
19.17020
Played
· 10 hours ago
Tundra map preview
MapTundra
Defeated
matiasenuri Zeus · Elo 1187 -15
13:48 Match length
Winner
JackOfDiamonds Oranos · Elo 1237 +15
42.9% win probability Pre-match · JackOfDiamonds favored win probability 57.1%
Key momentsIn match order
Fastest Classical
3:46* JackOfDiamonds Oceanus · estimated
First pressure
4:00 JackOfDiamonds Counter Barracks
Armory timing
7:39 JackOfDiamonds Armory
First extra TC
9:04 matiasenuri Town Center

matiasenuri

Zeus · Blue
Loss 1187 -15
EAPM
42.5
Favorite unit
Toxotes
23 fielded
Total score
15,676
Military score
4,415
Economic score
11,151
Kills score
110
Units killed
3
Units lost
30
Buildings razed
0
Largest army
42
First expansion
9:04
Age path
HermesClassical · Est. start 3:46
ApolloHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths Most Resources

JackOfDiamonds

Oranos · Orange
Win 1237 +15
EAPM
44.6
Favorite unit
Katapeltes
15 fielded
Total score
18,234
Military score
10,553
Economic score
7,154
Kills score
711
Units killed
30
Units lost
3
Buildings razed
0
Largest army
54
First expansion
—
Age path
OceanusClassical · Research start 2:46
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling19 wall build events
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

matiasenuriJackOfDiamonds
Score
Total score JackOfDiamonds
15,67646%18,23454%
Military score JackOfDiamonds
4,41529%10,55371%
Economic score matiasenuri
11,15161%7,15439%
Kills score JackOfDiamonds
11071187%
Combat and army
matiasenuriJackOfDiamonds
3 Units killed 30
30 Units lost 3
0 Buildings razed 0
42 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

matiasenuri

Army · 42

Units

Toxotes23
Hoplite13
Hippeus4
Heracles1
Jason1

Technologies2 researched · 2 pre-queued

Hand Axe7:45
PickaxePre-queued · 7:46
HusbandryPre-queued · 7:48
Plow12:53
Buildings 10 types
Farm16
House16
Storehouse8
Archery Range3
Granary3
Military Academy3
Stable3
Armory1
Temple1
Town Center1
God powers 2 invoked
Bolt1
Cease Fire1

JackOfDiamonds

Army · 54

Units

Katapeltes15
Turma13
Murmillo12
Cheiroballista8
Caladria3
Oracle3

Technologies2 researched · 6 pre-queued

Pickaxe4:06
Hand AxePre-queued · 8:30
Copper Armor8:42
Medium InfantryPre-queued · 8:45
Copper ShieldsPre-queued · 9:16
Copper WeaponsPre-queued · 10:40
Medium ArchersPre-queued · 11:49
BallisticsPre-queued · 12:48
Buildings 8 types
Wall19
Manor9
Counter Barracks3
Sky Passage3
Armory1
Economic Guild1
Military Barracks1
Temple1
God powers 3 invoked
Carnivora2
Shockwave1