Advanced match analysis
Meddogg vs ForwardEgg60960
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 8671
- Duration
- 37:56
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
Meddogg
Hades · Elo 917 -15
37:56
Match length
Winner
ForwardEgg60960
Oranos · Elo 979 +15
41.2% win probability
Pre-match · ForwardEgg60960 favored
win probability 58.8%
Key momentsIn match order
Meddogg
Hades · Blue- EAPM
- 21.7
- Favorite unit
- Hypaspist 177 fielded
- Total score
- 26,133
- Military score
- 7,947
- Economic score
- 10,981
- Kills score
- 7,205
- Units killed
- 221
- Units lost
- 358
- Buildings razed
- 10
- Largest army
- 238
- First expansion
- 4:50
Age path
AresClassical · Research start 2:47
ApolloHeroic · Research start 18:55
ArtemisMythic · Research start 22:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom10 expansion build events
Large army production238 military units
Most Deaths
ForwardEgg60960
Oranos · Red- EAPM
- 28.4
- Favorite unit
- Destroyer 151 fielded
- Total score
- 85,355
- Military score
- 23,820
- Economic score
- 50,464
- Kills score
- 11,083
- Units killed
- 352
- Units lost
- 219
- Buildings razed
- 113
- Largest army
- 249
- First expansion
- 5:14
Age path
OceanusClassical · Research start 3:34
HyperionHeroic · Research start 11:15
HeliosMythic · Research start 17:15
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom6 expansion build events
Large army production249 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MeddoggForwardEgg60960
Score
Combat and army
MeddoggForwardEgg60960
221
Units killed
352
358
Units lost
219
10
Buildings razed
113
238
Largest army
249
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.