Advanced match analysis
KaliiTP vs clemusbarbarus
- Queue
- Ranked 1v1 Supremacy
- Map
- Ghost Lake
- Map Seed
- 5008
- Duration
- 23:54
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
KaliiTP
Quetzalcoatl · Elo 1207 -12
23:54
Match length
Winner
clemusbarbarus
Odin · Elo 1327 +12
33.4% win probability
Pre-match · clemusbarbarus favored
win probability 66.6%
Key momentsIn match order
KaliiTP
Quetzalcoatl · Blue- EAPM
- 56.1
- Favorite unit
- Ocelotl Warrior 23 fielded
- Total score
- 21,152
- Military score
- 9,343
- Economic score
- 9,634
- Kills score
- 2,251
- Units killed
- 74
- Units lost
- 124
- Buildings razed
- 15
- Largest army
- 110
- First expansion
- —
Age path
PatecatlClassical · Research start 3:25
CoatlicueHeroic · Est. start 11:33
TlalocMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Large army production110 military units
Most Deaths
Most Improvements
clemusbarbarus
Odin · Red- EAPM
- 47.5
- Favorite unit
- Throwing Axeman 39 fielded
- Total score
- 27,044
- Military score
- 12,649
- Economic score
- 11,643
- Kills score
- 3,010
- Units killed
- 122
- Units lost
- 73
- Buildings razed
- 4
- Largest army
- 106
- First expansion
- 18:03
Age path
FreyjaClassical · Research start 3:21
NjordHeroic · Est. start 14:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Market economy700 total resource volume
Large army production106 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
KaliiTPclemusbarbarus
Score
Combat and army
KaliiTPclemusbarbarus
74
Units killed
122
124
Units lost
73
15
Buildings razed
4
110
Largest army
106
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 700 total volume›
KaliiTP
Bought
No buys
Sold
No sells
Total player market volume0
clemusbarbarus
Bought
Sold
No sells
Total player market volume700
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.