Advanced match analysis
LokiYan vs kyle.joyce
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 30990
- Duration
- 13:25
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
LokiYan
Thor · Elo 1161 +14
13:25
Match length
Defeated
kyle.joyce
Poseidon · Elo 1100 -14
58.7% win probability
Pre-match · LokiYan favored
win probability 41.3%
Key momentsIn match order
LokiYan
Thor · Blue- EAPM
- 24.8
- Favorite unit
- Hirdman 16 fielded
- Total score
- 14,694
- Military score
- 6,195
- Economic score
- 7,931
- Kills score
- 636
- Units killed
- 20
- Units lost
- 19
- Buildings razed
- 0
- Largest army
- 47
- First expansion
- 10:59
Age path
FreyjaClassical · Est. start 3:19
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling26 wall build events
Highest Score
Largest Army
Most Kills
Most Resources
kyle.joyce
Poseidon · Red- EAPM
- 21.8
- Favorite unit
- Hippeus 15 fielded
- Total score
- 14,240
- Military score
- 6,023
- Economic score
- 7,773
- Kills score
- 444
- Units killed
- 19
- Units lost
- 20
- Buildings razed
- 1
- Largest army
- 25
- First expansion
- —
Age path
HermesClassical · Research start 2:53
AphroditeHeroic · Est. start 8:55
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LokiYankyle.joyce
Score
Combat and army
LokiYankyle.joyce
20
Units killed
19
19
Units lost
20
0
Buildings razed
1
47
Largest army
25
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.