Advanced match analysis
Devil vs Tunison
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 72
- Duration
- 18:12
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
Devil
Loki · Elo 1976 +24
18:12
Match length
Defeated
Tunison
Susanoo · Elo 2132 -24
28.9% win probability
Pre-match · Tunison favored · Upset
win probability 71.1%
Key momentsIn match order
Devil
Loki · Blue- EAPM
- 65.2
- Favorite unit
- Throwing Axeman 42 fielded
- Total score
- 20,098
- Military score
- 9,766
- Economic score
- 8,088
- Kills score
- 2,304
- Units killed
- 78
- Units lost
- 47
- Buildings razed
- 11
- Largest army
- 91
- First expansion
- —
Age path
ForsetiClassical · Research start 3:08
BragiHeroic · Est. start 8:49
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Large army production91 military units
Highest Score
Largest Army
Most Kills
Most Resources
Tunison
Susanoo · Red- EAPM
- 73.4
- Favorite unit
- Naginata Rider 35 fielded
- Total score
- 15,438
- Military score
- 6,848
- Economic score
- 7,261
- Kills score
- 1,351
- Units killed
- 46
- Units lost
- 76
- Buildings razed
- 1
- Largest army
- 78
- First expansion
- —
Age path
MinakatatomiClassical · Research start 3:21
RaijinHeroic · Est. start 13:40
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling6 wall build events
Market economy4,800 total resource volume
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
DevilTunison
Score
Combat and army
DevilTunison
78
Units killed
46
47
Units lost
76
11
Buildings razed
1
91
Largest army
78
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 4,800 total volume›
Devil
Bought
No buys
Sold
No sells
Total player market volume0
Tunison
Bought
No buys
Sold
Total player market volume4,800
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.