Advanced match analysis
RBR vs FADINHA ❤
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 8067
- Duration
- 26:10
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
RBR
Poseidon · Elo 974 +15
26:10
Match length
Defeated
FADINHA ❤
Gaia · Elo 932 -15
56.0% win probability
Pre-match · RBR favored
win probability 44.0%
Key momentsIn match order
RBR
Poseidon · Blue- EAPM
- 48.2
- Favorite unit
- Toxotes 79 fielded
- Total score
- 45,185
- Military score
- 17,160
- Economic score
- 21,681
- Kills score
- 6,344
- Units killed
- 234
- Units lost
- 182
- Buildings razed
- 2
- Largest army
- 221
- First expansion
- 8:42
Age path
HermesClassical · Research start 2:43
DionysusHeroic · Research start 18:25
ArtemisMythic · Research start 22:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production221 military units
Highest Score
Most Kills
Most Resources
FADINHA ❤
Gaia · Pink- EAPM
- 25.6
- Favorite unit
- Contarius 65 fielded
- Total score
- 35,920
- Military score
- 11,523
- Economic score
- 19,461
- Kills score
- 4,936
- Units killed
- 182
- Units lost
- 224
- Buildings razed
- 1
- Largest army
- 258
- First expansion
- 4:54
Age path
LetoClassical · Est. start 3:44
TheiaHeroic · Est. start 19:28
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production258 military units
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
RBRFADINHA ❤
Score
Combat and army
RBRFADINHA ❤
234
Units killed
182
182
Units lost
224
2
Buildings razed
1
221
Largest army
258
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.