Advanced match analysis
Torgale vs Atif
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 19004
- Duration
- 21:34
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
Torgale
Set · Elo 1854 -7
21:34
Match length
Winner
Atif
Quetzalcoatl · Elo 2094 +7
20.1% win probability
Pre-match · Atif favored
win probability 79.9%
Key momentsIn match order
Torgale
Set · Blue- EAPM
- 104.8
- Favorite unit
- Chariot Archer 59 fielded
- Total score
- 22,684
- Military score
- 9,064
- Economic score
- 10,990
- Kills score
- 2,693
- Units killed
- 82
- Units lost
- 157
- Buildings razed
- 4
- Largest army
- 119
- First expansion
- 4:43
Age path
PtahClassical · Research start 3:35
SekhmetHeroic · Est. start 7:48
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Heavy walling9 wall build events
Market economy1,200 total resource volume
Large army production119 military units
Most Deaths
Most Improvements
Most Resources
Atif
Quetzalcoatl · Red- EAPM
- 76.1
- Favorite unit
- Eagle Warrior 67 fielded
- Total score
- 27,207
- Military score
- 12,633
- Economic score
- 10,807
- Kills score
- 4,099
- Units killed
- 152
- Units lost
- 86
- Buildings razed
- 5
- Largest army
- 148
- First expansion
- 19:52
Age path
PatecatlClassical · Research start 3:14
CoatlicueHeroic · Est. start 7:30
MythicNot reached
Opening read
Eagle Warrior CoreEagle Warriors were the dominant military unit.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling20 wall build events
Large army production148 military units
Highest Score
Largest Army
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
TorgaleAtif
Score
Combat and army
TorgaleAtif
82
Units killed
152
157
Units lost
86
4
Buildings razed
5
119
Largest army
148
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,200 total volume›
Torgale
Bought
No buys
Sold
Total player market volume1,200
Atif
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.