Advanced match analysis
pokarcolin2000 vs Clonesheep9513
- Queue
- Ranked 1v1 Supremacy
- Map
- Alfheim
- Map Seed
- 27901
- Duration
- 31:57
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
pokarcolin2000
Shennong · Elo 1003 -16
31:57
Match length
Winner
Clonesheep9513
Poseidon · Elo 1029 +16
46.3% win probability
Pre-match · Clonesheep9513 favored
win probability 53.7%
Key momentsIn match order
pokarcolin2000
Shennong · Blue- EAPM
- 51.5
- Favorite unit
- Dao Swordsman 260 fielded
- Total score
- 44,578
- Military score
- 19,450
- Economic score
- 19,941
- Kills score
- 5,187
- Units killed
- 165
- Units lost
- 486
- Buildings razed
- 3
- Largest army
- 435
- First expansion
- 14:03
Age path
HoutuClassical · Est. start 3:38
RushouHeroic · Est. start 9:46
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy10,500 total resource volume
Large army production435 military units
Largest Army
Most Deaths
Most Improvements
Clonesheep9513
Poseidon · Red- EAPM
- 36.7
- Favorite unit
- Hippeus 79 fielded
- Total score
- 76,958
- Military score
- 26,982
- Economic score
- 37,619
- Kills score
- 12,357
- Units killed
- 475
- Units lost
- 175
- Buildings razed
- 39
- Largest army
- 220
- First expansion
- 7:36
Age path
HermesClassical · Est. start 3:20
DionysusHeroic · Est. start 6:41
HephaestusMythic · Est. start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production220 military units
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
pokarcolin2000Clonesheep9513
Score
Combat and army
pokarcolin2000Clonesheep9513
165
Units killed
475
486
Units lost
175
3
Buildings razed
39
435
Largest army
220
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 10,500 total volume›
pokarcolin2000
Bought
Sold
Total player market volume10,500
Clonesheep9513
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.