Replay-derived match flow, timings, and composition.

Advanced match analysis

pokarcolin2000 vs Clonesheep9513

Queue
Ranked 1v1 Supremacy
Map
Alfheim
Map Seed
27901
Duration
31:57
Patch
19.17020
Played
· 10 hours ago
Alfheim map preview
MapAlfheim
Defeated
pokarcolin2000 Shennong · Elo 1003 -16
31:57 Match length
Winner
Clonesheep9513 Poseidon · Elo 1029 +16
46.3% win probability Pre-match · Clonesheep9513 favored win probability 53.7%
Key momentsIn match order
First pressure
4:14 Clonesheep9513 Stable
Fastest Classical
4:20* Clonesheep9513 Hermes · estimated
Armory timing
5:11 Clonesheep9513 Armory
First extra TC
7:36 Clonesheep9513 Town Center
Fastest Heroic
7:56* Clonesheep9513 Dionysus · estimated
Market timing
10:05 pokarcolin2000 Market
Fortress timing
17:40 Clonesheep9513 Fortress
Fastest Mythic
20:40* Clonesheep9513 Hephaestus · estimated

pokarcolin2000

Shennong · Blue
Loss 1003 -16
EAPM
51.5
Favorite unit
Dao Swordsman
260 fielded
Total score
44,578
Military score
19,450
Economic score
19,941
Kills score
5,187
Units killed
165
Units lost
486
Buildings razed
3
Largest army
435
First expansion
14:03
Age path
HoutuClassical · Est. start 3:38
RushouHeroic · Est. start 9:46
HuangdiMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Market economy10,500 total resource volume
Large army production435 military units
Largest Army Most Deaths Most Improvements

Clonesheep9513

Poseidon · Red
Win 1029 +16
EAPM
36.7
Favorite unit
Hippeus
79 fielded
Total score
76,958
Military score
26,982
Economic score
37,619
Kills score
12,357
Units killed
475
Units lost
175
Buildings razed
39
Largest army
220
First expansion
7:36
Age path
HermesClassical · Est. start 3:20
DionysusHeroic · Est. start 6:41
HephaestusMythic · Est. start 18:40
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Large army production220 military units
Highest Score Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

pokarcolin2000Clonesheep9513
Score
Total score Clonesheep9513
44,57837%76,95863%
Military score Clonesheep9513
19,45042%26,98258%
Economic score Clonesheep9513
19,94135%37,61965%
Kills score Clonesheep9513
5,18730%12,35770%
Combat and army
pokarcolin2000Clonesheep9513
165 Units killed 475
486 Units lost 175
3 Buildings razed 39
435 Largest army 220

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 10,500 total volume

pokarcolin2000

Bought

Food4,200

Sold

Wood6,300
Total player market volume10,500

Clonesheep9513

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

pokarcolin2000

Army · 435

Units

Dao Swordsman260
Ge Halberdier74
Tiger Cavalry60
White Horse Cavalry11
Bai Hu4
Hun Dun4
Jiang Zi Ya4
Pioneer4
Sage4
Wen Zhong4
Wuzu Javelineer4
Qiong Qi2

Technologies1 researched · 18 pre-queued

Medium InfantryPre-queued · 10:36
Copper ShieldsPre-queued · 10:37
Copper WeaponsPre-queued · 10:38
BallisticsPre-queued · 10:41
Hand AxePre-queued · 11:16
Heavy CavalryPre-queued · 14:41
Bronze WeaponsPre-queued · 15:31
Heavy Infantry15:33
Copper ArmorPre-queued · 15:37
PickaxePre-queued · 15:47
CrenellationsPre-queued · 18:02
Shaft MinePre-queued · 20:58
Bow SawPre-queued · 20:58
Champion CavalryPre-queued · 22:01
Bronze ArmorPre-queued · 25:15
Iron WeaponsPre-queued · 25:15
Bronze ShieldsPre-queued · 25:15
Champion InfantryPre-queued · 26:52
Iron ArmorPre-queued · 30:10
Buildings 12 types
Farm44
Silo21
Military Camp20
House15
Wall14
Imperial Academy6
Baolei5
Armory3
Machine Workshop2
Market2
Town Center2
Temple1
God powers 7 invoked
Prosperous Seeds4
Earth Wall1
Venom Beast1
Yinglongs Wrath1

Clonesheep9513

Army · 220

Units

Hippeus79
Hetairos39
Toxotes34
Prodromos23
Peltast18
Hydra7
Theseus6
Petrobolos5
Atalanta3
Helepolis3
Polyphemus2
Hippolyta1

Technologies15 researched · 4 pre-queued

Hand Axe3:14
Medium Cavalry5:05
Pickaxe10:54
Copper Weapons10:56
Copper Armor10:57
Copper Shields10:57
Ballistics10:58
Medium Archers11:16
Plow15:50
Bronze WeaponsPre-queued · 17:33
Bronze Armor17:34
Bronze Shields17:34
Heavy Cavalry17:44
Heavy Archers17:45
Iron WeaponsPre-queued · 20:02
Iron ArmorPre-queued · 20:03
Iron ShieldsPre-queued · 20:03
Champion Cavalry21:37
Champion Archers21:56
Buildings 13 types
Farm52
House18
Storehouse11
Fortress7
Archery Range4
Sentry Tower4
Stable4
Town Center4
Armory1
Granary1
Market1
Military Academy1
Temple1
God powers 4 invoked
Plenty Vault2
Cease Fire1
Lure1