Advanced match analysis
lukisansblague vs 21K
- Queue
- Ranked 1v1 Supremacy
- Map
- Savannah
- Map Seed
- 26075
- Duration
- 18:35
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
lukisansblague
Kronos · Elo 824 -18
18:35
Match length
Winner
21K
Gaia · Elo 822 +18
50.3% win probability
Pre-match · lukisansblague favored · Upset
win probability 49.7%
Key momentsIn match order
lukisansblague
Kronos · Pink- EAPM
- 13.6
- Favorite unit
- Murmillo 13 fielded
- Total score
- 27,080
- Military score
- 7,158
- Economic score
- 19,723
- Kills score
- 199
- Units killed
- 7
- Units lost
- 25
- Buildings razed
- 0
- Largest army
- 22
- First expansion
- 9:06
Age path
LetoClassical · Est. start 5:13
RheiaHeroic · Est. start 7:24
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Most Deaths
21K
Gaia · Yellow- EAPM
- 17.2
- Favorite unit
- Murmillo 20 fielded
- Total score
- 43,678
- Military score
- 18,630
- Economic score
- 24,115
- Kills score
- 1,000
- Units killed
- 28
- Units lost
- 6
- Buildings razed
- 3
- Largest army
- 41
- First expansion
- 4:55
Age path
OceanusClassical · Research start 3:43
RheiaHeroic · Research start 12:03
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
lukisansblague21K
Score
Combat and army
lukisansblague21K
7
Units killed
28
25
Units lost
6
0
Buildings razed
3
22
Largest army
41
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.