Replay-derived match flow, timings, and composition.

Advanced match analysis

lukisansblague vs 21K

Queue
Ranked 1v1 Supremacy
Map
Savannah
Map Seed
26075
Duration
18:35
Patch
19.17020
Played
· 10 hours ago
Savannah map preview
MapSavannah
Defeated
lukisansblague Kronos · Elo 824 -18
18:35 Match length
Winner
21K Gaia · Elo 822 +18
50.3% win probability Pre-match · lukisansblague favored · Upset win probability 49.7%
Key momentsIn match order
Fastest Classical
4:43* 21K Oceanus · estimated
First extra TC
4:55 21K Town Center
First pressure
5:29 lukisansblague Counter Barracks
Armory timing
5:54 lukisansblague Armory
Fastest Heroic
8:39* lukisansblague Rheia · estimated
Market timing
11:33 21K Market
Fortress timing
13:31 21K Palace

lukisansblague

Kronos · Pink
Loss 824 -18
EAPM
13.6
Favorite unit
Murmillo
13 fielded
Total score
27,080
Military score
7,158
Economic score
19,723
Kills score
199
Units killed
7
Units lost
25
Buildings razed
0
Largest army
22
First expansion
9:06
Age path
LetoClassical · Est. start 5:13
RheiaHeroic · Est. start 7:24
MythicNot reached
Opening read
1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Heavy walling26 wall build events
Most Deaths

21K

Gaia · Yellow
Win 822 +18
EAPM
17.2
Favorite unit
Murmillo
20 fielded
Total score
43,678
Military score
18,630
Economic score
24,115
Kills score
1,000
Units killed
28
Units lost
6
Buildings razed
3
Largest army
41
First expansion
4:55
Age path
OceanusClassical · Research start 3:43
RheiaHeroic · Research start 12:03
AtlasMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom5 expansion build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

lukisansblague21K
Score
Total score 21K
27,08038%43,67862%
Military score 21K
7,15828%18,63072%
Economic score 21K
19,72345%24,11555%
Kills score 21K
1991,00083%
Combat and army
lukisansblague21K
7 Units killed 28
25 Units lost 6
0 Buildings razed 3
22 Largest army 41

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

lukisansblague

Army · 22

Units

Murmillo13
Turma5
Cheiroballista4

Technologies5 researched · 3 pre-queued

Hand Axe7:03
PickaxePre-queued · 7:05
BallisticsPre-queued · 7:07
Copper ArmorPre-queued · 7:09
Copper Weapons7:10
Copper Shields7:11
Plow14:00
Bronze Wall15:51
Buildings 11 types
Wall26
Manor10
Sentry Tower6
Farm5
Economic Guild2
Military Barracks2
Town Center2
Armory1
Counter Barracks1
Market1
Temple1
God powers 3 invoked
Deconstruction2
Spider Lair1

21K

Army · 41

Units

Murmillo20
Destroyer8
Contarius6
Arcus4
Cheiroballista3

Technologies17 researched

Pickaxe0:25
Hand Axe0:26
Plow0:37
Husbandry3:35
Shaft Mine6:09
Bow Saw6:45
Medium Archers10:43
Copper Weapons12:20
Copper Armor12:21
Copper Shields12:28
Medium Infantry13:18
Bronze Weapons14:16
Bronze Shields14:16
Bronze Armor14:17
Heavy Infantry16:10
Heavy Cavalry16:12
Heavy Archers16:19
Buildings 12 types
Farm18
Manor8
Military Barracks6
Sentry Tower5
Palace4
Town Center3
Temple2
Village Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
God powers 3 invoked
Gaia Forest2
Carnivora1