Advanced match analysis
Bob Gymlan vs Peruvator
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 10481
- Duration
- 12:20
- Patch
- 19.17020
- Played
- · 10 hours ago
Defeated
Bob Gymlan
Loki · Elo 1407 -10
12:20
Match length
Winner
Peruvator
Zeus · Elo 1559 +10
29.4% win probability
Pre-match · Peruvator favored
win probability 70.6%
Key momentsIn match order
Bob Gymlan
Loki · Blue- EAPM
- 38.1
- Favorite unit
- Raiding Cavalry 15 fielded
- Total score
- 8,613
- Military score
- 3,816
- Economic score
- 4,551
- Kills score
- 246
- Units killed
- 9
- Units lost
- 47
- Buildings razed
- 0
- Largest army
- 45
- First expansion
- —
Age path
HeimdallClassical · Research start 3:09
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling6 wall build events
Largest Army
Most Deaths
Peruvator
Zeus · Red- EAPM
- 53.9
- Favorite unit
- Hoplite 17 fielded
- Total score
- 14,910
- Military score
- 5,798
- Economic score
- 8,066
- Kills score
- 1,090
- Units killed
- 48
- Units lost
- 9
- Buildings razed
- 0
- Largest army
- 33
- First expansion
- —
Age path
AthenaClassical · Research start 2:47
DionysusHeroic · Research start 10:02
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Bob GymlanPeruvator
Score
Combat and army
Bob GymlanPeruvator
9
Units killed
48
47
Units lost
9
0
Buildings razed
0
45
Largest army
33
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.