Replay-derived match flow, timings, and composition.

Advanced match analysis

heterotop vs mkevin.moreland1995

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
20209
Duration
15:30
Patch
19.17020
Played
· 10 hours ago
Watering Hole map preview
MapWatering Hole
Winner
heterotop Hades · Elo 1349 +14
15:30 Match length
Defeated
mkevin.moreland1995 Freyr · Elo 1283 -14
59.4% win probability Pre-match · heterotop favored win probability 40.6%
Key momentsIn match order
First pressure
1:35 mkevin.moreland1995 Hersir trained
Fastest Classical
3:52* heterotop Athena · estimated
First extra TC
4:10 heterotop Town Center
Armory timing
8:16 mkevin.moreland1995 Armory
Market timing
11:02 heterotop Market
Fastest Heroic
13:12* mkevin.moreland1995 Aegir · estimated

heterotop

Hades · Blue
Win 1349 +14
EAPM
35.5
Favorite unit
Toxotes
36 fielded
Total score
23,351
Military score
10,164
Economic score
11,938
Kills score
1,249
Units killed
46
Units lost
20
Buildings razed
5
Largest army
102
First expansion
4:10
Age path
AthenaClassical · Est. start 2:52
ApolloHeroic · Est. start 13:19
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production102 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

mkevin.moreland1995

Freyr · Red
Loss 1283 -14
EAPM
58.4
Favorite unit
Hersir
13 fielded
Total score
16,440
Military score
7,173
Economic score
8,629
Kills score
638
Units killed
20
Units lost
46
Buildings razed
5
Largest army
63
First expansion
—
Age path
UllrClassical · Research start 3:32
AegirHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

heterotopmkevin.moreland1995
Score
Total score heterotop
23,35159%16,44041%
Military score heterotop
10,16459%7,17341%
Economic score heterotop
11,93858%8,62942%
Kills score heterotop
1,24966%63834%
Combat and army
heterotopmkevin.moreland1995
46 Units killed 20
20 Units lost 46
5 Buildings razed 5
102 Largest army 63

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 2,000 total volume

heterotop

Bought

Food700

Sold

Wood1,300
Total player market volume2,000

mkevin.moreland1995

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

heterotop

Army · 102

Units

Toxotes36
Hoplite30
Hippeus27
Hypaspist5
Achilles2
Ajax2

Technologies5 researched · 4 pre-queued

PickaxePre-queued · 4:40
Hand AxePre-queued · 4:42
Medium Archers9:24
Medium CavalryPre-queued · 9:26
Copper Shields11:40
Medium Infantry11:43
Copper Armor13:57
Copper WeaponsPre-queued · 13:58
Ballistics14:52
Buildings 10 types
House20
Archery Range4
Granary4
Storehouse4
Military Academy3
Stable3
Town Center2
Armory1
Market1
Temple1
God powers 2 invoked
Restoration1
Sentinel1

mkevin.moreland1995

Army · 63

Units

Hersir13
Huskarl13
Berserk9
Jarl7
Raiding Cavalry6
Portable Ram5
Throwing Axeman5
Draugr3
Rock Giant2

Technologies6 researched · 3 pre-queued

PickaxePre-queued · 4:47
Hand AxePre-queued · 4:48
HusbandryPre-queued · 4:48
Medium Infantry6:54
Bow Saw14:08
Shaft Mine14:08
Copper Armor14:09
Copper Shields14:09
Copper Weapons14:11
Buildings 7 types
Wall13
House11
Ox Cart Building5
Longhouse3
Great Hall2
Armory1
Temple1
God powers 2 invoked
Asgardian Bastion1
Tempest1