Advanced match analysis
heterotop vs mkevin.moreland1995
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 20209
- Duration
- 15:30
- Patch
- 19.17020
- Played
- · 10 hours ago
Winner
heterotop
Hades · Elo 1349 +14
15:30
Match length
Defeated
mkevin.moreland1995
Freyr · Elo 1283 -14
59.4% win probability
Pre-match · heterotop favored
win probability 40.6%
Key momentsIn match order
heterotop
Hades · Blue- EAPM
- 35.5
- Favorite unit
- Toxotes 36 fielded
- Total score
- 23,351
- Military score
- 10,164
- Economic score
- 11,938
- Kills score
- 1,249
- Units killed
- 46
- Units lost
- 20
- Buildings razed
- 5
- Largest army
- 102
- First expansion
- 4:10
Age path
AthenaClassical · Est. start 2:52
ApolloHeroic · Est. start 13:19
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Market economy2,000 total resource volume
Large army production102 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
mkevin.moreland1995
Freyr · Red- EAPM
- 58.4
- Favorite unit
- Hersir 13 fielded
- Total score
- 16,440
- Military score
- 7,173
- Economic score
- 8,629
- Kills score
- 638
- Units killed
- 20
- Units lost
- 46
- Buildings razed
- 5
- Largest army
- 63
- First expansion
- —
Age path
UllrClassical · Research start 3:32
AegirHeroic · Est. start 11:57
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling13 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
heterotopmkevin.moreland1995
Score
Combat and army
heterotopmkevin.moreland1995
46
Units killed
20
20
Units lost
46
5
Buildings razed
5
102
Largest army
63
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 2,000 total volume›
heterotop
Bought
Sold
Total player market volume2,000
mkevin.moreland1995
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.