Replay-derived match flow, timings, and composition.

Advanced match analysis

eduzao vs heterotop

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
3068
Duration
19:36
Patch
19.17020
Played
· 11 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
eduzao Ra · Elo 1220 -11
19:36 Match length
Winner
heterotop Hades · Elo 1354 +11
31.6% win probability Pre-match · heterotop favored win probability 68.4%
Key momentsIn match order
Fastest Classical
3:48* heterotop Athena · estimated
First extra TC
4:30 heterotop Town Center
First pressure
5:45 eduzao Barracks
Market timing
6:49 heterotop Market
Armory timing
8:41 heterotop Armory
Fastest Heroic
10:02* heterotop Apollo · estimated
Fortress timing
12:22 heterotop Fortress
Fastest Mythic
18:25* eduzao Horus · estimated

eduzao

Ra · Blue
Loss 1220 -11
EAPM
55.3
Favorite unit
Spearman
65 fielded
Total score
28,494
Military score
10,256
Economic score
16,274
Kills score
1,964
Units killed
63
Units lost
109
Buildings razed
2
Largest army
147
First expansion
9:49
Age path
BastClassical · Est. start 4:05
SekhmetHeroic · Est. start 11:09
HorusMythic · Est. start 16:25
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Heavy walling12 wall build events
Large army production147 military units
Most Deaths Most Improvements

heterotop

Hades · Red
Win 1354 +11
EAPM
36.4
Favorite unit
Peltast
33 fielded
Total score
32,316
Military score
13,847
Economic score
15,593
Kills score
2,931
Units killed
109
Units lost
63
Buildings razed
8
Largest army
134
First expansion
4:30
Age path
AthenaClassical · Est. start 2:48
ApolloHeroic · Est. start 8:47
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy900 total resource volume
Large army production134 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

eduzaoheterotop
Score
Total score heterotop
28,49447%32,31653%
Military score heterotop
10,25643%13,84757%
Economic score eduzao
16,27451%15,59349%
Kills score heterotop
1,96440%2,93160%
Combat and army
eduzaoheterotop
63 Units killed 109
109 Units lost 63
2 Buildings razed 8
147 Largest army 134

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 900 total volume

eduzao

Bought

No buys

Sold

No sells

Total player market volume0

heterotop

Bought

Food400

Sold

Wood500
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

eduzao

Army · 147

Units

Spearman65
Axeman47
Sphinx13
Slinger12
Camel Rider3
Chariot Archer3
War Elephant3
Siege Tower1

Technologies0 researched · 18 pre-queued

PickaxePre-queued · 1:24
Hand AxePre-queued · 5:07
Shaft MinePre-queued · 5:08
HusbandryPre-queued · 7:02
PlowPre-queued · 10:17
Bow SawPre-queued · 10:19
Medium SlingersPre-queued · 17:06
Medium AxemenPre-queued · 17:07
Medium SpearmenPre-queued · 17:07
BallisticsPre-queued · 17:09
Copper ShieldsPre-queued · 17:09
Copper ArmorPre-queued · 17:09
Copper WeaponsPre-queued · 17:10
Heavy SlingersPre-queued · 18:02
Heavy AxemenPre-queued · 18:03
Heavy SpearmenPre-queued · 18:03
CrenellationsPre-queued · 18:07
Bronze ShieldsPre-queued · 18:09
Buildings 18 types
Farm59
House25
Obelisk20
Wall12
Mining Camp11
Barracks8
Granary5
Migdol Stronghold4
Armory3
Lumber Camp3
Town Center3
Monument To Priests2
Siege Works2
Temple2
Market1
Monument To Pharaohs1
Monument To Soldiers1
Monument To Villagers1
God powers 3 invoked
Citadel1
Eclipse1
Rain1

heterotop

Army · 134

Units

Peltast33
Hippeus21
Hoplite20
Prodromos20
Hypaspist17
Toxotes8
Petrobolos5
Achilles3
Ajax3
Manticore3
Chiron1

Technologies12 researched · 3 pre-queued

Hand Axe6:00
Husbandry9:34
Plow9:56
Medium Archers10:00
Medium Infantry11:47
Medium Cavalry11:48
Copper Shields11:50
Ballistics11:51
Pickaxe11:58
Heavy ArchersPre-queued · 12:28
Heavy InfantryPre-queued · 12:37
Heavy CavalryPre-queued · 12:43
Bronze Shields19:29
Copper Armor19:29
Copper Weapons19:29
Buildings 12 types
Farm28
House16
Military Academy7
Storehouse6
Stable5
Archery Range3
Granary3
Town Center2
Armory1
Fortress1
Market1
Temple1
God powers 3 invoked
Restoration2
Sentinel1