Advanced match analysis
rafensergio vs SirenianSun89
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 25705
- Duration
- 13:45
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
rafensergio
Hades · Elo 875 -19
13:45
Match length
Winner
SirenianSun89
Freyr · Elo 848 +19
53.9% win probability
Pre-match · rafensergio favored · Upset
win probability 46.1%
Key momentsIn match order
rafensergio
Hades · Red- EAPM
- 25.8
- Favorite unit
- Toxotes 35 fielded
- Total score
- 11,361
- Military score
- 2,299
- Economic score
- 8,588
- Kills score
- 474
- Units killed
- 18
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 40
- First expansion
- 8:18
Age path
AthenaClassical · Est. start 3:01
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
SirenianSun89
Freyr · Blue- EAPM
- 24.1
- Favorite unit
- Throwing Axeman 20 fielded
- Total score
- 16,590
- Military score
- 7,915
- Economic score
- 7,440
- Kills score
- 1,261
- Units killed
- 41
- Units lost
- 19
- Buildings razed
- 6
- Largest army
- 50
- First expansion
- 13:13
Age path
UllrClassical · Research start 3:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
rafensergioSirenianSun89
Score
Combat and army
rafensergioSirenianSun89
18
Units killed
41
41
Units lost
19
0
Buildings razed
6
40
Largest army
50
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.