Advanced match analysis
Felipe Moreira vs [VM]_Soter
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 29784
- Duration
- 18:02
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Felipe Moreira
Freyr · Elo 1220 +15
18:02
Match length
Defeated
[VM]_Soter
Gaia · Elo 1178 -15
56.0% win probability
Pre-match · Felipe Moreira favored
win probability 44.0%
Key momentsIn match order
Felipe Moreira
Freyr · Blue- EAPM
- 56.5
- Favorite unit
- Throwing Axeman 52 fielded
- Total score
- 24,428
- Military score
- 12,525
- Economic score
- 9,834
- Kills score
- 2,069
- Units killed
- 55
- Units lost
- 46
- Buildings razed
- 8
- Largest army
- 142
- First expansion
- —
Age path
UllrClassical · Est. start 3:34
AegirHeroic · Est. start 10:25
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production142 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
[VM]_Soter
Gaia · Green- EAPM
- 33.9
- Favorite unit
- Katapeltes 24 fielded
- Total score
- 15,556
- Military score
- 6,865
- Economic score
- 7,418
- Kills score
- 1,303
- Units killed
- 46
- Units lost
- 55
- Buildings razed
- 0
- Largest army
- 72
- First expansion
- —
Age path
OceanusClassical · Research start 3:40
RheiaHeroic · Est. start 11:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Felipe Moreira[VM]_Soter
Score
Combat and army
Felipe Moreira[VM]_Soter
55
Units killed
46
46
Units lost
55
8
Buildings razed
0
142
Largest army
72
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.