Replay-derived match flow, timings, and composition.

Advanced match analysis

kourin vs Gray Fox

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
16105
Duration
13:45
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
kourin Huitzilopochtli · Elo 1678 +4
13:45 Match length
Defeated
Gray Fox Hades · Elo 1343 -4
87.3% win probability Pre-match · kourin favored win probability 12.7%
Key momentsIn match order
First pressure
4:01 kourin Warrior Priest trained
Fastest Classical
4:26* Gray Fox Ares · estimated
First extra TC
5:03 Gray Fox Town Center
Armory timing
5:32 kourin Armory
Fastest Heroic
9:39* kourin Coatlicue · estimated

kourin

Huitzilopochtli · Blue
Win 1678 +4
EAPM
51.5
Favorite unit
Warrior Priest
12 fielded
Total score
17,359
Military score
7,355
Economic score
9,235
Kills score
966
Units killed
25
Units lost
27
Buildings razed
8
Largest army
27
First expansion
—
Age path
MalinalxochitlClassical · Research start 4:22
CoatlicueHeroic · Research start 8:24
TlalocMythic · Timing unavailable
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Deaths Most Kills Most Resources

Gray Fox

Hades · Red
Loss 1343 -4
EAPM
41.4
Favorite unit
Toxotes
20 fielded
Total score
13,109
Military score
4,897
Economic score
7,635
Kills score
589
Units killed
23
Units lost
25
Buildings razed
0
Largest army
33
First expansion
5:03
Age path
AresClassical · Research start 3:26
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Multi-TC boom2 expansion build events
Heavy walling14 wall build events
Most Improvements

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kourinGray Fox
Score
Total score kourin
17,35957%13,10943%
Military score kourin
7,35560%4,89740%
Economic score kourin
9,23555%7,63545%
Kills score kourin
96662%58938%
Combat and army
kourinGray Fox
25 Units killed 23
27 Units lost 25
8 Buildings razed 0
27 Largest army 33

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kourin

Army · 27

Units

Warrior Priest12
Otontin11
Tequihua Archer2
Ayotochtli1
Shorn One1

Technologies3 researched · 1 pre-queued

Pickaxe3:59
Husbandry4:41
Hand Axe8:52
Medium War Hut SoldiersPre-queued · 13:04
Buildings 7 types
Calpulli8
House6
Smoke Trap5
War Hut2
Armory1
Great Temple1
Temple1
God powers 3 invoked
Blood Pact1
Earth Monster1
Infestation1

Gray Fox

Army · 33

Units

Toxotes20
Hypaspist8
Achilles2
Ajax2
Cyclops1

Technologies6 researched

Pickaxe5:37
Husbandry7:40
Medium Archers8:09
Plow9:28
Ballistics13:08
Copper Shields13:08
Buildings 10 types
Farm15
Wall14
House7
Granary3
Archery Range2
Military Academy2
Town Center2
Armory1
Storehouse1
Temple1
God powers 1 invoked
Sentinel1