Replay-derived match flow, timings, and composition.

Advanced match analysis

advcaetanoed vs balder0505

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
6758
Duration
29:01
Patch
19.17020
Played
· 11 hours ago
Mount Olympus map preview
MapMount Olympus
Winner
advcaetanoed Isis · Elo 804 +17
29:01 Match length
Defeated
balder0505 Nuwa · Elo 782 -17
53.2% win probability Pre-match · advcaetanoed favored win probability 46.8%
Key momentsIn match order
Fastest Classical
4:58* advcaetanoed Anubis · estimated
First pressure
5:30 advcaetanoed Barracks
First extra TC
6:32 advcaetanoed Town Center
Armory timing
6:38 balder0505 Armory
Fastest Heroic
13:21* advcaetanoed Sobek · estimated
Market timing
13:32 advcaetanoed Market
Fortress timing
15:08 advcaetanoed Migdol Stronghold
Fastest Mythic
18:53* advcaetanoed Thoth · estimated

advcaetanoed

Isis · Blue
Win 804 +17
EAPM
19.3
Favorite unit
Axeman
75 fielded
Total score
68,599
Military score
28,861
Economic score
33,646
Kills score
6,104
Units killed
179
Units lost
128
Buildings razed
35
Largest army
181
First expansion
6:32
Age path
AnubisClassical · Est. start 3:58
SobekHeroic · Est. start 12:06
ThothMythic · Est. start 16:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
Large army production181 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

balder0505

Nuwa · Red
Loss 782 -17
EAPM
14.9
Favorite unit
Fire Archer
32 fielded
Total score
27,778
Military score
9,245
Economic score
15,389
Kills score
3,156
Units killed
130
Units lost
180
Buildings razed
5
Largest army
153
First expansion
12:05
Age path
XuannuClassical · Research start 4:06
GoumangHeroic · Research start 14:09
GonggongMythic · Research start 22:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production153 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

advcaetanoedbalder0505
Score
Total score advcaetanoed
68,59971%27,77829%
Military score advcaetanoed
28,86176%9,24524%
Economic score advcaetanoed
33,64669%15,38931%
Kills score advcaetanoed
6,10466%3,15634%
Combat and army
advcaetanoedbalder0505
179 Units killed 130
128 Units lost 180
35 Buildings razed 5
181 Largest army 153

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

advcaetanoed

Army · 181

Units

Axeman75
Slinger45
Petsuchos21
Phoenix15
Anubite10
Catapult10
Siege Tower5

Technologies8 researched · 13 pre-queued

Pickaxe3:28
Medium Spearmen8:51
Medium Axemen8:52
Medium Slingers8:52
Husbandry9:08
Hand Axe12:54
BallisticsPre-queued · 12:56
Copper ShieldsPre-queued · 12:56
Copper ArmorPre-queued · 12:57
Copper WeaponsPre-queued · 12:58
Heavy SlingersPre-queued · 14:11
Heavy AxemenPre-queued · 14:11
Heavy SpearmenPre-queued · 14:12
CrenellationsPre-queued · 16:10
Plow16:33
Bronze ShieldsPre-queued · 16:57
Bronze ArmorPre-queued · 16:57
Bronze WeaponsPre-queued · 16:58
Bow SawPre-queued · 17:42
Shaft MinePre-queued · 17:58
Champion Axemen20:20
Buildings 17 types
Farm26
House16
Granary7
Mining Camp7
Lumber Camp4
Wall4
Barracks3
Migdol Stronghold3
Town Center3
Siege Works2
Temple2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 4 invoked
Locust Swarm1
Meteor1
Plague Of Serpents1
Prosperity1

balder0505

Army · 153

Units

Fire Archer32
Pioneer32
Dao Swordsman28
Wuzu Javelineer27
Qi Lin8
Ge Halberdier6
Siege Crossbow6
White Horse Cavalry4
Sage3
Tiger Cavalry3
Axe Cart1
Chu Ko Nu1
Qing Long1
Tao Wu1

Technologies14 researched

Pickaxe4:26
Hand Axe5:08
Husbandry5:36
Plow7:49
Copper Weapons8:52
Copper Shields8:55
Medium Archers10:11
Medium Infantry10:36
Copper Armor11:37
Ballistics12:56
Bow Saw16:15
Crenellations17:11
Bronze Weapons18:16
Bronze Shields18:54
Buildings 11 types
House16
Silo13
Farm11
Military Camp9
Machine Workshop8
Sentry Tower4
Town Center3
Imperial Academy2
Armory1
Baolei1
Temple1
God powers 3 invoked
Creation1
Forest Protection1
Great Flood1