Advanced match analysis
advcaetanoed vs balder0505
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 6758
- Duration
- 29:01
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
advcaetanoed
Isis · Elo 804 +17
29:01
Match length
Defeated
balder0505
Nuwa · Elo 782 -17
53.2% win probability
Pre-match · advcaetanoed favored
win probability 46.8%
Key momentsIn match order
advcaetanoed
Isis · Blue- EAPM
- 19.3
- Favorite unit
- Axeman 75 fielded
- Total score
- 68,599
- Military score
- 28,861
- Economic score
- 33,646
- Kills score
- 6,104
- Units killed
- 179
- Units lost
- 128
- Buildings razed
- 35
- Largest army
- 181
- First expansion
- 6:32
Age path
AnubisClassical · Est. start 3:58
SobekHeroic · Est. start 12:06
ThothMythic · Est. start 16:53
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Multi-TC boom3 expansion build events
Large army production181 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
balder0505
Nuwa · Red- EAPM
- 14.9
- Favorite unit
- Fire Archer 32 fielded
- Total score
- 27,778
- Military score
- 9,245
- Economic score
- 15,389
- Kills score
- 3,156
- Units killed
- 130
- Units lost
- 180
- Buildings razed
- 5
- Largest army
- 153
- First expansion
- 12:05
Age path
XuannuClassical · Research start 4:06
GoumangHeroic · Research start 14:09
GonggongMythic · Research start 22:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production153 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
advcaetanoedbalder0505
Score
Combat and army
advcaetanoedbalder0505
179
Units killed
130
128
Units lost
180
35
Buildings razed
5
181
Largest army
153
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.