Advanced match analysis
saiz0 vs Mrdkoš Zlořád
- Queue
- Ranked 1v1 Supremacy
- Map
- Elysium
- Map Seed
- 2834
- Duration
- 28:19
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
saiz0
Huitzilopochtli · Elo 956 +18
28:19
Match length
Defeated
Mrdkoš Zlořád
Hades · Elo 963 -18
49.0% win probability
Pre-match · Mrdkoš Zlořád favored · Upset
win probability 51.0%
Key momentsIn match order
saiz0
Huitzilopochtli · Green- EAPM
- 73.0
- Favorite unit
- Tequihua Archer 262 fielded
- Total score
- 41,386
- Military score
- 17,890
- Economic score
- 18,789
- Kills score
- 4,719
- Units killed
- 203
- Units lost
- 422
- Buildings razed
- 10
- Largest army
- 557
- First expansion
- 9:37
Age path
MalinalxochitlClassical · Research start 4:32
CoatlicueHeroic · Research start 15:36
MictlantecutliMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Large army production557 military units
Highest Score
Largest Army
Most Deaths
Most Resources
Mrdkoš Zlořád
Hades · Red- EAPM
- 53.9
- Favorite unit
- Toxotes 58 fielded
- Total score
- 37,796
- Military score
- 10,670
- Economic score
- 18,603
- Kills score
- 8,594
- Units killed
- 420
- Units lost
- 204
- Buildings razed
- 1
- Largest army
- 136
- First expansion
- 7:37
Age path
AresClassical · Research start 4:06
ApolloHeroic · Research start 16:24
ArtemisMythic · Research start 24:29
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production136 military units
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
saiz0Mrdkoš Zlořád
Score
Combat and army
saiz0Mrdkoš Zlořád
203
Units killed
420
422
Units lost
204
10
Buildings razed
1
557
Largest army
136
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.