Advanced match analysis
markope vs ForwardEgg60960
- Queue
- Ranked 1v1 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 18738
- Duration
- 22:38
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
markope
Hades · Elo 893 -15
22:38
Match length
Winner
ForwardEgg60960
Oranos · Elo 951 +15
41.7% win probability
Pre-match · ForwardEgg60960 favored
win probability 58.3%
Key momentsIn match order
markope
Hades · Purple- EAPM
- 29.1
- Favorite unit
- Toxotes 34 fielded
- Total score
- 33,937
- Military score
- 13,900
- Economic score
- 18,591
- Kills score
- 1,446
- Units killed
- 46
- Units lost
- 137
- Buildings razed
- 3
- Largest army
- 99
- First expansion
- 8:33
Age path
AresClassical · Est. start 2:37
ApolloHeroic · Est. start 15:07
HephaestusMythic · Est. start 19:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production99 military units
Most Deaths
ForwardEgg60960
Oranos · Red- EAPM
- 22.8
- Favorite unit
- Oracle 5 fielded
- Total score
- 50,369
- Military score
- 19,721
- Economic score
- 27,440
- Kills score
- 3,208
- Units killed
- 137
- Units lost
- 44
- Buildings razed
- 2
- Largest army
- 8
- First expansion
- 5:11
Age path
OceanusClassical · Research start 3:44
HyperionHeroic · Research start 11:23
HeliosMythic · Research start 17:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
markopeForwardEgg60960
Score
Combat and army
markopeForwardEgg60960
46
Units killed
137
137
Units lost
44
3
Buildings razed
2
99
Largest army
8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.