Replay-derived match flow, timings, and composition.

Advanced match analysis

markope vs ForwardEgg60960

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
18738
Duration
22:38
Patch
19.17020
Played
· 11 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
markope Hades · Elo 893 -15
22:38 Match length
Winner
ForwardEgg60960 Oranos · Elo 951 +15
41.7% win probability Pre-match · ForwardEgg60960 favored win probability 58.3%
Key momentsIn match order
Fastest Classical
3:37* markope Ares · estimated
First pressure
4:56 markope Archery Range
First extra TC
5:11 ForwardEgg60960 Town Center
Armory timing
8:19 ForwardEgg60960 Armory
Fastest Heroic
12:38* ForwardEgg60960 Hyperion · estimated
Fortress timing
13:16 ForwardEgg60960 Palace
Fastest Mythic
19:27* ForwardEgg60960 Helios · estimated

markope

Hades · Purple
Loss 893 -15
EAPM
29.1
Favorite unit
Toxotes
34 fielded
Total score
33,937
Military score
13,900
Economic score
18,591
Kills score
1,446
Units killed
46
Units lost
137
Buildings razed
3
Largest army
99
First expansion
8:33
Age path
AresClassical · Est. start 2:37
ApolloHeroic · Est. start 15:07
HephaestusMythic · Est. start 19:09
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production99 military units
Most Deaths

ForwardEgg60960

Oranos · Red
Win 951 +15
EAPM
22.8
Favorite unit
Oracle
5 fielded
Total score
50,369
Military score
19,721
Economic score
27,440
Kills score
3,208
Units killed
137
Units lost
44
Buildings razed
2
Largest army
8
First expansion
5:11
Age path
OceanusClassical · Research start 3:44
HyperionHeroic · Research start 11:23
HeliosMythic · Research start 17:27
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

markopeForwardEgg60960
Score
Total score ForwardEgg60960
33,93740%50,36960%
Military score ForwardEgg60960
13,90041%19,72159%
Economic score ForwardEgg60960
18,59140%27,44060%
Kills score ForwardEgg60960
1,44631%3,20869%
Combat and army
markopeForwardEgg60960
46 Units killed 137
137 Units lost 44
3 Buildings razed 2
99 Largest army 8

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

markope

Army · 99

Units

Toxotes34
Hippeus23
Hypaspist18
Petrobolos14
Manticore3
Achilles2
Ajax2
Cyclops2
Chiron1

Technologies3 researched · 15 pre-queued

Pickaxe11:06
Hand Axe11:07
Plow14:46
Bow SawPre-queued · 15:30
Shaft MinePre-queued · 15:30
Medium ArchersPre-queued · 16:16
Copper WeaponsPre-queued · 16:53
Copper ArmorPre-queued · 16:53
Copper ShieldsPre-queued · 16:54
Medium InfantryPre-queued · 18:37
Medium CavalryPre-queued · 18:40
Heavy ArchersPre-queued · 18:47
Bronze WeaponsPre-queued · 19:44
Bronze ShieldsPre-queued · 19:45
Bronze ArmorPre-queued · 19:45
Heavy InfantryPre-queued · 20:47
Champion ArchersPre-queued · 20:49
Heavy CavalryPre-queued · 20:51
Buildings 11 types
Farm44
House30
Storehouse6
Granary5
Archery Range3
Military Academy3
Stable3
Fortress2
Town Center2
Armory1
Temple1
God powers 3 invoked
Pestilence1
Plenty Vault1
Sentinel1

ForwardEgg60960

Army · 8

Units

Oracle5
Caladria3

Technologies18 researched

Husbandry7:24
Pickaxe8:01
Copper Weapons9:36
Copper Armor9:37
Copper Shields9:37
Ballistics11:59
Plow14:19
Bronze Shields14:52
Shaft Mine15:41
Hand Axe15:42
Medium Infantry16:10
Bronze Weapons16:15
Heavy Infantry16:52
Bronze Armor16:54
Champion Infantry19:27
Iron Weapons19:51
Iron Shields19:53
Iron Armor20:11
Buildings 9 types
Farm20
Manor9
Military Barracks5
Sky Passage5
Armory3
Economic Guild2
Palace1
Temple1
Town Center1
God powers 4 invoked
Carnivora1
Chaos1
Shockwave1
Vortex1