Advanced match analysis
kyle.joyce vs Dani_Beagle10
- Queue
- Ranked 1v1 Supremacy
- Map
- Watering Hole
- Map Seed
- 18494
- Duration
- 13:38
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
kyle.joyce
Gaia · Elo 1132 +16
13:38
Match length
Defeated
Dani_Beagle10
Kronos · Elo 1102 -16
54.3% win probability
Pre-match · kyle.joyce favored
win probability 45.7%
Key momentsIn match order
kyle.joyce
Gaia · Blue- EAPM
- 20.9
- Favorite unit
- Murmillo 19 fielded
- Total score
- 20,158
- Military score
- 8,947
- Economic score
- 9,548
- Kills score
- 1,663
- Units killed
- 58
- Units lost
- 21
- Buildings razed
- 1
- Largest army
- 61
- First expansion
- —
Age path
LetoClassical · Est. start 2:56
TheiaHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Dani_Beagle10
Kronos · Red- EAPM
- 20.8
- Favorite unit
- Murmillo 35 fielded
- Total score
- 15,952
- Military score
- 5,277
- Economic score
- 10,325
- Kills score
- 350
- Units killed
- 21
- Units lost
- 58
- Buildings razed
- 0
- Largest army
- 52
- First expansion
- 5:22
Age path
PrometheusClassical · Research start 2:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Most Deaths
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
kyle.joyceDani_Beagle10
Score
Combat and army
kyle.joyceDani_Beagle10
58
Units killed
21
21
Units lost
58
1
Buildings razed
0
61
Largest army
52
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.