Replay-derived match flow, timings, and composition.

Advanced match analysis

kyle.joyce vs Dani_Beagle10

Queue
Ranked 1v1 Supremacy
Map
Watering Hole
Map Seed
18494
Duration
13:38
Patch
19.17020
Played
· 11 hours ago
Watering Hole map preview
MapWatering Hole
Winner
kyle.joyce Gaia · Elo 1132 +16
13:38 Match length
Defeated
Dani_Beagle10 Kronos · Elo 1102 -16
54.3% win probability Pre-match · kyle.joyce favored win probability 45.7%
Key momentsIn match order
Fastest Classical
3:20* Dani_Beagle10 Prometheus · estimated
First pressure
4:09 kyle.joyce Military Barracks
First extra TC
5:22 Dani_Beagle10 Town Center
Armory timing
9:19 kyle.joyce Armory
Fastest Heroic
12:04* kyle.joyce Theia · estimated

kyle.joyce

Gaia · Blue
Win 1132 +16
EAPM
20.9
Favorite unit
Murmillo
19 fielded
Total score
20,158
Military score
8,947
Economic score
9,548
Kills score
1,663
Units killed
58
Units lost
21
Buildings razed
1
Largest army
61
First expansion
—
Age path
LetoClassical · Est. start 2:56
TheiaHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills

Dani_Beagle10

Kronos · Red
Loss 1102 -16
EAPM
20.8
Favorite unit
Murmillo
35 fielded
Total score
15,952
Military score
5,277
Economic score
10,325
Kills score
350
Units killed
21
Units lost
58
Buildings razed
0
Largest army
52
First expansion
5:22
Age path
PrometheusClassical · Research start 2:20
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling7 wall build events
Most Deaths Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

kyle.joyceDani_Beagle10
Score
Total score kyle.joyce
20,15856%15,95244%
Military score kyle.joyce
8,94763%5,27737%
Economic score Dani_Beagle10
9,54848%10,32552%
Kills score kyle.joyce
1,66383%350
Combat and army
kyle.joyceDani_Beagle10
58 Units killed 21
21 Units lost 58
1 Buildings razed 0
61 Largest army 52

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

kyle.joyce

Army · 61

Units

Murmillo19
Turma18
Automaton10
Cheiroballista6
Contarius5
Oracle2
Dryad1

Technologies8 researched

Pickaxe6:29
Hand Axe6:29
Medium Archers8:46
Medium Infantry8:46
Ballistics11:51
Copper Armor11:52
Copper Weapons11:53
Heavy Cavalry12:30
Buildings 6 types
Manor7
Military Barracks4
Counter Barracks3
Economic Guild3
Armory1
Temple1
God powers 6 invoked
Spider Lair3
Gaia Forest2
Hesperides Tree1

Dani_Beagle10

Army · 52

Units

Murmillo35
Turma15
Cheiroballista2

Technologies9 researched

Medium Infantry9:19
Pickaxe9:34
Hand Axe9:35
Copper Armor10:03
Copper Weapons10:04
Medium Archers10:19
Husbandry10:31
Copper Shields13:28
Ballistics13:29
Buildings 9 types
Wall7
Manor5
Military Barracks5
Armory1
Counter Barracks1
Economic Guild1
Farm1
Temple1
Town Center1
God powers 11 invoked
Valor11