Advanced match analysis
Y4LITA vs TOP1
- Queue
- Ranked 1v1 Supremacy
- Map
- Steppe
- Map Seed
- 32748
- Duration
- 19:08
- Patch
- 19.17020
- Played
- · 11 hours ago
Winner
Y4LITA
Gaia · Elo 1097 +14
19:08
Match length
Defeated
TOP1
Isis · Elo 1035 -14
58.8% win probability
Pre-match · Y4LITA favored
win probability 41.2%
Key momentsIn match order
Y4LITA
Gaia · Blue- EAPM
- 44.5
- Favorite unit
- Murmillo 33 fielded
- Total score
- 32,676
- Military score
- 16,268
- Economic score
- 14,985
- Kills score
- 1,590
- Units killed
- 86
- Units lost
- 26
- Buildings razed
- 11
- Largest army
- 80
- First expansion
- 9:15
Age path
OceanusClassical · Research start 2:43
RheiaHeroic · Est. start 11:38
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy500 total resource volume
Large army production80 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
TOP1
Isis · Purple- EAPM
- 29.7
- Favorite unit
- Slinger 60 fielded
- Total score
- 20,698
- Military score
- 6,476
- Economic score
- 13,459
- Kills score
- 805
- Units killed
- 32
- Units lost
- 86
- Buildings razed
- 0
- Largest army
- 93
- First expansion
- 13:28
Age path
AnubisClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Large army production93 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Y4LITATOP1
Score
Combat and army
Y4LITATOP1
86
Units killed
32
26
Units lost
86
11
Buildings razed
0
80
Largest army
93
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 500 total volume›
Y4LITA
Bought
No buys
Sold
Total player market volume500
TOP1
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.