Replay-derived match flow, timings, and composition.

Advanced match analysis

Y4LITA vs TOP1

Queue
Ranked 1v1 Supremacy
Map
Steppe
Map Seed
32748
Duration
19:08
Patch
19.17020
Played
· 11 hours ago
Steppe map preview
MapSteppe
Winner
Y4LITA Gaia · Elo 1097 +14
19:08 Match length
Defeated
TOP1 Isis · Elo 1035 -14
58.8% win probability Pre-match · Y4LITA favored win probability 41.2%
Key momentsIn match order
Fastest Classical
3:43* Y4LITA Oceanus · estimated
First pressure
4:05 Y4LITA Military Barracks
Armory timing
5:22 Y4LITA Armory
Market timing
8:42 Y4LITA Market
First extra TC
9:15 Y4LITA Town Center
Fastest Heroic
12:54* Y4LITA Rheia · estimated
Fortress timing
18:18 Y4LITA Palace

Y4LITA

Gaia · Blue
Win 1097 +14
EAPM
44.5
Favorite unit
Murmillo
33 fielded
Total score
32,676
Military score
16,268
Economic score
14,985
Kills score
1,590
Units killed
86
Units lost
26
Buildings razed
11
Largest army
80
First expansion
9:15
Age path
OceanusClassical · Research start 2:43
RheiaHeroic · Est. start 11:38
MythicNot reached
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Heavy walling30 wall build events
Market economy500 total resource volume
Large army production80 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

TOP1

Isis · Purple
Loss 1035 -14
EAPM
29.7
Favorite unit
Slinger
60 fielded
Total score
20,698
Military score
6,476
Economic score
13,459
Kills score
805
Units killed
32
Units lost
86
Buildings razed
0
Largest army
93
First expansion
13:28
Age path
AnubisClassical · Est. start 3:31
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Multi-TC boom2 expansion build events
Large army production93 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Y4LITATOP1
Score
Total score Y4LITA
32,67661%20,69839%
Military score Y4LITA
16,26872%6,47628%
Economic score Y4LITA
14,98553%13,45947%
Kills score Y4LITA
1,59066%80534%
Combat and army
Y4LITATOP1
86 Units killed 32
26 Units lost 86
11 Buildings razed 0
80 Largest army 93

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 500 total volume

Y4LITA

Bought

No buys

Sold

Wood500
Total player market volume500

TOP1

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Y4LITA

Army · 80

Units

Murmillo33
Turma27
Arcus12
Oracle6
Caladria2

Technologies16 researched

Pickaxe3:17
Hand Axe3:48
Husbandry4:29
Bow Saw5:56
Copper Shields7:21
Medium Infantry7:51
Copper Weapons8:54
Copper Armor9:40
Medium Archers11:22
Ballistics13:41
Heavy Infantry13:54
Plow14:48
Shaft Mine14:49
Bronze Wall17:27
Heavy Archers18:09
Bronze Shields18:25
Buildings 11 types
Wall30
Manor8
Farm7
Military Barracks4
Counter Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Palace1
Temple1
God powers 4 invoked
Gaia Forest2
Carnivora1
Traitor1

TOP1

Army · 93

Units

Slinger60
Axeman19
Anubite14

Technologies2 researched · 8 pre-queued

PickaxePre-queued · 1:30
Husbandry4:51
Hand Axe5:09
Copper WeaponsPre-queued · 7:32
Copper ArmorPre-queued · 7:34
Copper ShieldsPre-queued · 7:37
BallisticsPre-queued · 7:39
Medium AxemenPre-queued · 7:40
Medium SlingersPre-queued · 7:41
PlowPre-queued · 7:56
Buildings 14 types
Farm32
House16
Barracks8
Obelisk6
Granary5
Mining Camp5
Armory3
Lumber Camp3
Monument To Soldiers2
Temple2
Town Center2
Monument To Pharaohs1
Monument To Priests1
Monument To Villagers1
God powers 2 invoked
Plague Of Serpents1
Prosperity1