Advanced match analysis
henriquegmeireles vs ACTOR
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 11278
- Duration
- 31:06
- Patch
- 19.17020
- Played
- · 11 hours ago
Defeated
henriquegmeireles
Poseidon · Elo 812 -16
31:06
Match length
Winner
ACTOR
Ra · Elo 851 +16
44.4% win probability
Pre-match · ACTOR favored
win probability 55.6%
Key momentsIn match order
henriquegmeireles
Poseidon · Blue- EAPM
- 27.9
- Favorite unit
- Hippeus 73 fielded
- Total score
- 35,050
- Military score
- 11,370
- Economic score
- 17,634
- Kills score
- 6,046
- Units killed
- 186
- Units lost
- 262
- Buildings razed
- 11
- Largest army
- 242
- First expansion
- 13:14
Age path
HermesClassical · Est. start 3:06
DionysusHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Large army production242 military units
Largest Army
Most Deaths
ACTOR
Ra · Red- EAPM
- 25.3
- Favorite unit
- Spearman 59 fielded
- Total score
- 54,119
- Military score
- 21,227
- Economic score
- 26,207
- Kills score
- 6,719
- Units killed
- 263
- Units lost
- 188
- Buildings razed
- 52
- Largest army
- 180
- First expansion
- 10:19
Age path
PtahClassical · Research start 3:54
SobekHeroic · Research start 15:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production180 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
henriquegmeirelesACTOR
Score
Combat and army
henriquegmeirelesACTOR
186
Units killed
263
262
Units lost
188
11
Buildings razed
52
242
Largest army
180
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.