Replay-derived match flow, timings, and composition.

Advanced match analysis

henriquegmeireles vs ACTOR

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
11278
Duration
31:06
Patch
19.17020
Played
· 11 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Defeated
henriquegmeireles Poseidon · Elo 812 -16
31:06 Match length
Winner
ACTOR Ra · Elo 851 +16
44.4% win probability Pre-match · ACTOR favored win probability 55.6%
Key momentsIn match order
Fastest Classical
4:06* henriquegmeireles Hermes · estimated
First pressure
4:39 henriquegmeireles Stable
Armory timing
8:21 ACTOR Armory
First extra TC
10:19 ACTOR Town Center
Fastest Heroic
13:14* henriquegmeireles Dionysus · estimated
Fortress timing
19:20 ACTOR Migdol Stronghold

henriquegmeireles

Poseidon · Blue
Loss 812 -16
EAPM
27.9
Favorite unit
Hippeus
73 fielded
Total score
35,050
Military score
11,370
Economic score
17,634
Kills score
6,046
Units killed
186
Units lost
262
Buildings razed
11
Largest army
242
First expansion
13:14
Age path
HermesClassical · Est. start 3:06
DionysusHeroic · Est. start 11:59
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling16 wall build events
Large army production242 military units
Largest Army Most Deaths

ACTOR

Ra · Red
Win 851 +16
EAPM
25.3
Favorite unit
Spearman
59 fielded
Total score
54,119
Military score
21,227
Economic score
26,207
Kills score
6,719
Units killed
263
Units lost
188
Buildings razed
52
Largest army
180
First expansion
10:19
Age path
PtahClassical · Research start 3:54
SobekHeroic · Research start 15:01
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Large army production180 military units
Highest Score Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

henriquegmeirelesACTOR
Score
Total score ACTOR
35,05039%54,11961%
Military score ACTOR
11,37035%21,22765%
Economic score ACTOR
17,63440%26,20760%
Kills score ACTOR
6,04647%6,71953%
Combat and army
henriquegmeirelesACTOR
186 Units killed 263
262 Units lost 188
11 Buildings razed 52
242 Largest army 180

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

henriquegmeireles

Army · 242

Units

Hippeus73
Toxotes57
Hoplite48
Peltast28
Prodromos26
Centaur3
Atalanta2
Petrobolos2
Theseus2
Hippolyta1

Technologies17 researched

Pickaxe9:26
Hand Axe9:58
Medium Cavalry11:04
Copper Weapons11:34
Medium Archers11:38
Copper Armor21:50
Ballistics21:55
Copper Shields22:14
Bronze Shields23:00
Bow Saw23:28
Heavy Cavalry23:52
Medium Infantry24:34
Heavy Archers24:36
Plow25:10
Husbandry25:11
Shaft Mine25:16
Bronze Weapons27:44
Buildings 12 types
Farm30
House20
Storehouse16
Wall16
Stable10
Military Academy9
Archery Range7
Granary4
Armory2
Fortress1
Temple1
Town Center1
God powers 2 invoked
Cease Fire1
Lure1

ACTOR

Army · 180

Units

Spearman59
Siege Tower32
Camel Rider31
War Elephant26
Slinger18
Chariot Archer10
Axeman4

Technologies12 researched · 6 pre-queued

Pickaxe2:34
Hand Axe4:13
Medium SlingersPre-queued · 5:54
Medium Spearmen7:31
Plow8:45
BallisticsPre-queued · 8:55
Copper Shields10:34
Copper ArmorPre-queued · 10:34
Copper WeaponsPre-queued · 10:35
Crenellations12:32
Heavy Spearmen17:31
Bronze Shields17:34
Bronze ArmorPre-queued · 17:37
Heavy Chariot Archers22:27
Heavy Camel Riders22:28
Heavy War Elephants22:28
Bronze WeaponsPre-queued · 22:32
Shaft Mine22:40
Buildings 18 types
Farm42
House20
Mining Camp8
Granary7
Migdol Stronghold7
Siege Works7
Obelisk6
Barracks4
Temple4
Town Center4
Lumber Camp3
Sentry Tower3
Wall3
Armory1
Monument To Gods1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
God powers 2 invoked
Locust Swarm1
Rain1