Advanced match analysis
Benji vs Vega
- Queue
- Ranked 1v1 Supremacy
- Map
- Megalopolis
- Map Seed
- 5532
- Duration
- 17:21
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Benji
Isis · Elo 913 -87
17:21
Match length
Winner
Vega
Hades · Elo 831 +24
61.6% win probability
Pre-match · Benji favored · Upset
win probability 38.4%
Key momentsIn match order
Benji
Isis · Blue- EAPM
- 23.0
- Favorite unit
- Axeman 41 fielded
- Total score
- 12,746
- Military score
- 3,946
- Economic score
- 7,400
- Kills score
- 1,400
- Units killed
- 55
- Units lost
- 109
- Buildings razed
- 1
- Largest army
- 82
- First expansion
- —
Age path
AnubisClassical · Est. start 3:50
NephthysHeroic · Research start 14:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Large army production82 military units
Largest Army
Most Deaths
Most Improvements
Vega
Hades · Red- EAPM
- 24.3
- Favorite unit
- Achilles 3 fielded
- Total score
- 17,697
- Military score
- 5,368
- Economic score
- 10,602
- Kills score
- 1,727
- Units killed
- 109
- Units lost
- 55
- Buildings razed
- 8
- Largest army
- 8
- First expansion
- 15:47
Age path
AresClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Highest Score
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
BenjiVega
Score
Combat and army
BenjiVega
55
Units killed
109
109
Units lost
55
1
Buildings razed
8
82
Largest army
8
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.