Advanced match analysis
Myth vs Krissi Svali
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 26910
- Duration
- 14:20
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Myth
Zeus · Elo 1369 +13
14:20
Match length
Defeated
Krissi Svali
Ra · Elo 1267 -13
64.3% win probability
Pre-match · Myth favored
win probability 35.7%
Key momentsIn match order
Myth
Zeus · Blue- EAPM
- 65.9
- Favorite unit
- Hippeus 19 fielded
- Total score
- 14,398
- Military score
- 5,965
- Economic score
- 7,722
- Kills score
- 711
- Units killed
- 37
- Units lost
- 20
- Buildings razed
- 10
- Largest army
- 36
- First expansion
- —
Age path
HermesClassical · Research start 3:02
DionysusHeroic · Est. start 12:48
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Highest Score
Most Kills
Most Resources
Krissi Svali
Ra · Red- EAPM
- 49.5
- Favorite unit
- Spearman 17 fielded
- Total score
- 9,909
- Military score
- 2,475
- Economic score
- 6,622
- Kills score
- 812
- Units killed
- 21
- Units lost
- 41
- Buildings razed
- 0
- Largest army
- 24
- First expansion
- —
Age path
BastClassical · Research start 3:58
SobekHeroic · Est. start 10:49
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Deaths
Most Improvements
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
MythKrissi Svali
Score
Combat and army
MythKrissi Svali
37
Units killed
21
20
Units lost
41
10
Buildings razed
0
36
Largest army
24
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.
Myth
Army · 36Units
Technologies3 researched · 1 pre-queued
Buildings ›6 types
God powers ›None invoked
No god powers recorded.
Krissi Svali
Army · 24Units
Technologies4 researched · 1 pre-queued
Buildings ›13 types
God powers ›None invoked
No god powers recorded.