Replay-derived match flow, timings, and composition.

Advanced match analysis

elendril vs Dani_Beagle10

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
10872
Duration
27:13
Patch
19.17020
Played
· 13 hours ago
Oasis map preview
MapOasis
Winner
elendril Nuwa · Elo 1191 +14
27:13 Match length
Defeated
Dani_Beagle10 Kronos · Elo 1130 -14
58.7% win probability Pre-match · elendril favored win probability 41.3%
Key momentsIn match order
Fastest Classical
3:31* elendril Houtu · estimated
First extra TC
4:43 Dani_Beagle10 Town Center
First pressure
6:55 Dani_Beagle10 Counter Barracks
Market timing
8:07 elendril Market
Armory timing
9:56 elendril Armory
Fastest Heroic
10:52* elendril Goumang · estimated
Fortress timing
17:21 Dani_Beagle10 Palace
Fastest Mythic
20:34* Dani_Beagle10 Atlas · estimated

elendril

Nuwa · Blue
Win 1191 +14
EAPM
79.8
Favorite unit
Chu Ko Nu
45 fielded
Total score
53,441
Military score
25,795
Economic score
19,173
Kills score
8,562
Units killed
262
Units lost
105
Buildings razed
19
Largest army
148
First expansion
6:36
Age path
HoutuClassical · Est. start 2:31
GoumangHeroic · Est. start 9:37
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,400 total resource volume
Large army production148 military units
Highest Score Most Kills

Dani_Beagle10

Kronos · Red
Loss 1130 -14
EAPM
26.7
Favorite unit
Murmillo
134 fielded
Total score
45,550
Military score
19,250
Economic score
23,048
Kills score
3,252
Units killed
99
Units lost
275
Buildings razed
1
Largest army
273
First expansion
4:43
Age path
PrometheusClassical · Research start 2:33
HyperionHeroic · Research start 14:43
AtlasMythic · Research start 18:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production273 military units
Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

elendrilDani_Beagle10
Score
Total score elendril
53,44154%45,55046%
Military score elendril
25,79557%19,25043%
Economic score Dani_Beagle10
19,17345%23,04855%
Kills score elendril
8,56272%3,25228%
Combat and army
elendrilDani_Beagle10
262 Units killed 99
105 Units lost 275
19 Buildings razed 1
148 Largest army 273

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 5,400 total volume

elendril

Bought

Food1,100

Sold

Wood4,300
Total player market volume5,400

Dani_Beagle10

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

elendril

Army · 148

Units

Chu Ko Nu45
Tiger Cavalry38
White Horse Cavalry26
Siege Crossbow15
Sage6
Fire Archer5
Qing Long4
Dao Swordsman3
Jiang Zi Ya2
Wuzu Javelineer2
Li Jing1
Pioneer1

Technologies0 researched · 17 pre-queued

Heavy CavalryPre-queued · 11:27
Copper WeaponsPre-queued · 14:31
Copper ArmorPre-queued · 14:31
Copper ShieldsPre-queued · 14:32
PlowPre-queued · 15:49
Hand AxePre-queued · 15:49
PickaxePre-queued · 15:52
Bronze ShieldsPre-queued · 16:16
Bronze ArmorPre-queued · 16:16
Bronze WeaponsPre-queued · 16:17
Champion CavalryPre-queued · 21:18
Iron WeaponsPre-queued · 22:12
Iron ArmorPre-queued · 22:12
Iron ShieldsPre-queued · 22:12
Shaft MinePre-queued · 24:45
Medium ArchersPre-queued · 25:21
BallisticsPre-queued · 26:47
Buildings 11 types
Farm36
House19
Silo13
Baolei7
Machine Workshop6
Military Camp3
Temple2
Town Center2
Armory1
Imperial Academy1
Market1
God powers 5 invoked
Forest Protection2
Creation1
Earth Wall1
Great Flood1

Dani_Beagle10

Army · 273

Units

Murmillo134
Arcus61
Contarius44
Turma15
Cheiroballista7
Oracle5
Fire Siphon4
Destroyer2
Promethean1

Technologies24 researched

Hand Axe9:34
Pickaxe11:22
Plow11:23
Husbandry11:23
Copper Armor11:39
Copper Weapons13:22
Copper Shields13:22
Medium Archers13:28
Medium Infantry13:31
Bronze Armor16:36
Bronze Weapons16:37
Bronze Shields16:37
Ballistics16:38
Heavy Cavalry17:31
Heavy Infantry17:43
Heavy Archers17:44
Champion Infantry21:11
Champion Archers21:12
Iron Armor21:33
Iron Weapons21:34
Iron Shields21:35
Champion Cavalry22:07
Shaft Mine24:04
Bow Saw24:05
Buildings 10 types
Farm22
Military Barracks17
Manor13
Wall8
Town Center3
Counter Barracks2
Palace2
Temple2
Armory1
Economic Guild1
God powers 17 invoked
Valor12
Deconstruction3
Chaos1
Implode1