Advanced match analysis
elendril vs Dani_Beagle10
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 10872
- Duration
- 27:13
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
elendril
Nuwa · Elo 1191 +14
27:13
Match length
Defeated
Dani_Beagle10
Kronos · Elo 1130 -14
58.7% win probability
Pre-match · elendril favored
win probability 41.3%
Key momentsIn match order
elendril
Nuwa · Blue- EAPM
- 79.8
- Favorite unit
- Chu Ko Nu 45 fielded
- Total score
- 53,441
- Military score
- 25,795
- Economic score
- 19,173
- Kills score
- 8,562
- Units killed
- 262
- Units lost
- 105
- Buildings razed
- 19
- Largest army
- 148
- First expansion
- 6:36
Age path
HoutuClassical · Est. start 2:31
GoumangHeroic · Est. start 9:37
GonggongMythic · Timing unavailable
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy5,400 total resource volume
Large army production148 military units
Highest Score
Most Kills
Dani_Beagle10
Kronos · Red- EAPM
- 26.7
- Favorite unit
- Murmillo 134 fielded
- Total score
- 45,550
- Military score
- 19,250
- Economic score
- 23,048
- Kills score
- 3,252
- Units killed
- 99
- Units lost
- 275
- Buildings razed
- 1
- Largest army
- 273
- First expansion
- 4:43
Age path
PrometheusClassical · Research start 2:33
HyperionHeroic · Research start 14:43
AtlasMythic · Research start 18:34
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling8 wall build events
Large army production273 military units
Largest Army
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
elendrilDani_Beagle10
Score
Combat and army
elendrilDani_Beagle10
262
Units killed
99
105
Units lost
275
19
Buildings razed
1
148
Largest army
273
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 5,400 total volume›
elendril
Bought
Sold
Total player market volume5,400
Dani_Beagle10
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.