Replay-derived match flow, timings, and composition.

Advanced match analysis

Krank vs zodiac_

Queue
Ranked 1v1 Supremacy
Map
Megalopolis
Map Seed
14140
Duration
8:45
Patch
19.17020
Played
· 13 hours ago
Megalopolis map preview
MapMegalopolis
Defeated
Krank Odin · Elo 1459 -15
8:45 Match length
Winner
zodiac_ Set · Elo 1512 +15
42.4% win probability Pre-match · zodiac_ favored win probability 57.6%
Key momentsIn match order
First pressure
3:36 Krank Hersir trained
Fastest Classical
4:14* Krank Freyja · estimated
Armory timing
4:31 zodiac_ Armory
First extra TC
5:05 Krank Town Center
Fastest Heroic
6:58* zodiac_ Nephthys · estimated

Krank

Odin · Mint
Loss 1459 -15
EAPM
48.1
Favorite unit
Hersir
7 fielded
Total score
6,963
Military score
2,680
Economic score
4,266
Kills score
17
Units killed
2
Units lost
9
Buildings razed
0
Largest army
13
First expansion
5:05
Age path
FreyjaClassical · Research start 3:14
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

zodiac_

Set · Red
Win 1512 +15
EAPM
48.4
Favorite unit
Axeman
13 fielded
Total score
10,112
Military score
4,463
Economic score
5,275
Kills score
374
Units killed
10
Units lost
8
Buildings razed
1
Largest army
17
First expansion
—
Age path
PtahClassical · Research start 3:19
NephthysHeroic · Research start 5:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Krankzodiac_
Score
Total score zodiac_
6,96341%10,11259%
Military score zodiac_
2,68038%4,46362%
Economic score zodiac_
4,26645%5,27555%
Kills score zodiac_
37496%
Combat and army
Krankzodiac_
2 Units killed 10
9 Units lost 8
0 Buildings razed 1
13 Largest army 17

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Krank

Army · 13

Units

Hersir7
Throwing Axeman6

Technologies0 researched · 1 pre-queued

Hand AxePre-queued · 5:22
Buildings 6 types
House6
Ox Cart Building5
Longhouse3
Great Hall1
Temple1
Town Center1
God powers None invoked

No god powers recorded.

zodiac_

Army · 17

Units

Axeman13
Siege Tower2
Wadjet2

Technologies2 researched · 1 pre-queued

PickaxePre-queued · 1:30
Medium Axemen7:26
Copper Weapons7:55
Buildings 8 types
House8
Armory2
Barracks1
Lumber Camp1
Mining Camp1
Monument To Villagers1
Siege Works1
Temple1
God powers 2 invoked
Shifting Sands1
Vision1