Replay-derived match flow, timings, and composition.

Advanced match analysis

Persefone1997 vs Boumba Boumba

Queue
Ranked 1v1 Supremacy
Map
Anatolia
Map Seed
28445
Duration
19:29
Patch
19.17020
Played
· 13 hours ago
Anatolia map preview
MapAnatolia
Defeated
Persefone1997 Gaia · Elo 1009 -15
19:29 Match length
Winner
Boumba Boumba Poseidon · Elo 1056 +15
43.3% win probability Pre-match · Boumba Boumba favored win probability 56.7%
Key momentsIn match order
Fastest Classical
4:15* Persefone1997 Oceanus · estimated
First pressure
5:15 Persefone1997 Counter Barracks
Armory timing
7:49 Boumba Boumba Armory
Fastest Heroic
10:46* Boumba Boumba Dionysus · estimated
First extra TC
12:40 Persefone1997 Town Center
Fortress timing
15:06 Boumba Boumba Fortress
Market timing
16:12 Persefone1997 Market
Fastest Mythic
18:06* Boumba Boumba Artemis · estimated

Persefone1997

Gaia · Blue
Loss 1009 -15
EAPM
26.0
Favorite unit
Katapeltes
43 fielded
Total score
30,285
Military score
9,990
Economic score
18,934
Kills score
1,398
Units killed
47
Units lost
55
Buildings razed
0
Largest army
86
First expansion
12:40
Age path
OceanusClassical · Research start 3:15
RheiaHeroic · Research start 13:43
AtlasMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Water commitment1 dock build events
Market economy3,700 total resource volume
Large army production86 military units
Most Deaths Most Resources

Boumba Boumba

Poseidon · Red
Win 1056 +15
EAPM
44.7
Favorite unit
Hippeus
42 fielded
Total score
32,217
Military score
11,355
Economic score
18,890
Kills score
2,092
Units killed
57
Units lost
45
Buildings razed
12
Largest army
82
First expansion
15:56
Age path
HermesClassical · Est. start 4:11
DionysusHeroic · Est. start 9:31
ArtemisMythic · Est. start 16:06
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Water commitment2 dock build events
Large army production82 military units
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Persefone1997Boumba Boumba
Score
Total score Boumba Boumba
30,28548%32,21752%
Military score Boumba Boumba
9,99047%11,35553%
Economic score Persefone1997
18,93450%18,89050%
Kills score Boumba Boumba
1,39840%2,09260%
Combat and army
Persefone1997Boumba Boumba
47 Units killed 57
55 Units lost 45
0 Buildings razed 12
86 Largest army 82

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

Persefone1997

Bought

No buys

Sold

Food1,000
Wood2,700
Total player market volume3,700

Boumba Boumba

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Persefone1997

Army · 86

Units

Katapeltes43
Turma16
Murmillo10
Destroyer7
Fire Ship6
Bireme2
Servant2

Technologies11 researched

Hand Axe4:25
Pickaxe4:26
Medium Infantry7:04
Bow Saw7:38
Medium Archers8:02
Plow9:55
Shaft Mine10:28
Copper Weapons10:49
Copper Shields14:00
Copper Armor14:50
Heavy Infantry16:06
Buildings 11 types
Farm14
Manor10
Military Barracks4
Counter Barracks2
Economic Guild2
Palace2
Armory1
Dock1
Market1
Temple1
Town Center1
God powers 8 invoked
Gaia Forest4
Carnivora2
Traitor2

Boumba Boumba

Army · 82

Units

Hippeus42
Toxotes30
Pentekonter4
Petrobolos2
Atalanta1
Hippolyta1
Scylla1
Theseus1

Technologies10 researched · 2 pre-queued

Hand Axe3:28
PickaxePre-queued · 5:59
Medium Cavalry7:41
Medium Archers9:17
BallisticsPre-queued · 9:19
Copper Weapons10:14
Copper Armor10:15
Copper Shields10:15
Shaft Mine13:20
Heavy Cavalry14:20
Heavy Archers15:25
Plow17:53
Buildings 10 types
House21
Farm16
Storehouse6
Archery Range4
Stable4
Dock2
Town Center2
Armory1
Fortress1
Temple1
God powers 4 invoked
Bronze1
Cease Fire1
Earthquake1
Lure1