Advanced match analysis
SpaceShark98 vs IO
- Queue
- Ranked 1v1 Supremacy
- Map
- Nile Shallows
- Map Seed
- 6469
- Duration
- 29:38
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
SpaceShark98
Kronos · Elo 1192 +18
29:38
Match length
Defeated
IO
Poseidon · Elo 1189 -18
50.4% win probability
Pre-match · SpaceShark98 favored
win probability 49.6%
Key momentsIn match order
SpaceShark98
Kronos · Blue- EAPM
- 30.5
- Favorite unit
- Fanatic 48 fielded
- Total score
- 70,602
- Military score
- 28,875
- Economic score
- 32,467
- Kills score
- 9,284
- Units killed
- 328
- Units lost
- 126
- Buildings razed
- 30
- Largest army
- 174
- First expansion
- 13:14
Age path
PrometheusClassical · Research start 3:26
HyperionHeroic · Est. start 11:24
AtlasMythic · Est. start 20:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
Market economy12,700 total resource volume
Large army production174 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
IO
Poseidon · Red- EAPM
- 45.9
- Favorite unit
- Hypaspist 139 fielded
- Total score
- 33,820
- Military score
- 11,266
- Economic score
- 17,892
- Kills score
- 4,662
- Units killed
- 126
- Units lost
- 335
- Buildings razed
- 1
- Largest army
- 315
- First expansion
- 11:20
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 9:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,300 total resource volume
Large army production315 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SpaceShark98IO
Score
Combat and army
SpaceShark98IO
328
Units killed
126
126
Units lost
335
30
Buildings razed
1
174
Largest army
315
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 16,000 total volume›
SpaceShark98
Bought
Sold
Total player market volume12,700
IO
Bought
Sold
Total player market volume3,300
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.