Replay-derived match flow, timings, and composition.

Advanced match analysis

SpaceShark98 vs IO

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
6469
Duration
29:38
Patch
19.17020
Played
· 13 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
SpaceShark98 Kronos · Elo 1192 +18
29:38 Match length
Defeated
IO Poseidon · Elo 1189 -18
50.4% win probability Pre-match · SpaceShark98 favored win probability 49.6%
Key momentsIn match order
First pressure
3:48 IO Stable
Fastest Classical
3:49* IO Hermes · estimated
Armory timing
8:13 IO Armory
Fastest Heroic
10:58* IO Dionysus · estimated
First extra TC
11:20 IO Town Center
Market timing
14:54 IO Market
Fortress timing
15:38 IO Fortress
Fastest Mythic
22:13* SpaceShark98 Atlas · estimated

SpaceShark98

Kronos · Blue
Win 1192 +18
EAPM
30.5
Favorite unit
Fanatic
48 fielded
Total score
70,602
Military score
28,875
Economic score
32,467
Kills score
9,284
Units killed
328
Units lost
126
Buildings razed
30
Largest army
174
First expansion
13:14
Age path
PrometheusClassical · Research start 3:26
HyperionHeroic · Est. start 11:24
AtlasMythic · Est. start 20:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Multi-TC boom2 expansion build events
Market economy12,700 total resource volume
Large army production174 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

IO

Poseidon · Red
Loss 1189 -18
EAPM
45.9
Favorite unit
Hypaspist
139 fielded
Total score
33,820
Military score
11,266
Economic score
17,892
Kills score
4,662
Units killed
126
Units lost
335
Buildings razed
1
Largest army
315
First expansion
11:20
Age path
HermesClassical · Est. start 2:49
DionysusHeroic · Est. start 9:43
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom4 expansion build events
Market economy3,300 total resource volume
Large army production315 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SpaceShark98IO
Score
Total score SpaceShark98
70,60268%33,82032%
Military score SpaceShark98
28,87572%11,26628%
Economic score SpaceShark98
32,46764%17,89236%
Kills score SpaceShark98
9,28467%4,66233%
Combat and army
SpaceShark98IO
328 Units killed 126
126 Units lost 335
30 Buildings razed 1
174 Largest army 315

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 16,000 total volume

SpaceShark98

Bought

Food1,400

Sold

Food700
Wood10,600
Total player market volume12,700

IO

Bought

Food2,500
Wood300

Sold

Food300
Wood200
Total player market volume3,300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

SpaceShark98

Army · 174

Units

Fanatic48
Destroyer44
Katapeltes24
Turma16
Murmillo14
Arcus12
Cheiroballista9
Oracle6
Promethean1

Technologies19 researched · 5 pre-queued

Hand AxePre-queued · 3:40
PickaxePre-queued · 3:40
CrenellationsPre-queued · 5:54
Husbandry9:03
Plow10:00
Medium Archers10:11
Ballistics10:26
Copper Weapons10:27
Copper Armor11:05
Copper Shields11:06
Medium Infantry11:08
Heavy Infantry13:40
Heavy ArchersPre-queued · 13:40
Bow Saw15:45
Shaft MinePre-queued · 17:36
Bronze Weapons19:04
Bronze Armor20:35
Bronze Shields20:35
Champion Infantry22:29
Champion Archers22:30
Iron Shields23:29
Iron Weapons24:57
Iron Armor26:06
Heavy Cavalry26:17
Buildings 11 types
Farm20
Manor8
Counter Barracks3
Palace3
Military Barracks2
Town Center2
Armory1
Economic Guild1
Market1
Sentry Tower1
Temple1
God powers 24 invoked
Valor16
Deconstruction4
Chaos3
Implode1

IO

Army · 315

Units

Hypaspist139
Hippeus111
Centaur29
Hoplite24
Theseus4
Atalanta3
Hippolyta2
Petrobolos2
Prodromos1

Technologies6 researched · 7 pre-queued

Hand Axe6:42
Pickaxe6:42
Copper Weapons9:56
Copper Armor9:57
Shaft MinePre-queued · 11:50
Bow SawPre-queued · 11:50
Bronze ArmorPre-queued · 12:53
Medium InfantryPre-queued · 13:51
HusbandryPre-queued · 14:58
Copper Shields15:07
Heavy InfantryPre-queued · 17:38
Medium CavalryPre-queued · 18:13
Plow26:08
Buildings 13 types
House39
Farm21
Military Academy16
Stable14
Storehouse12
Granary11
Archery Range4
Fortress4
Town Center4
Temple2
Wall2
Armory1
Market1
God powers 4 invoked
Cease Fire2
Bronze1
Lure1