Advanced match analysis
Knights Templar + Spariem Yesmar vs benkocsanadbotond + Yekindit
- Queue
- Ranked 2v2 Supremacy
- Map
- Yellow River
- Map Seed
- 30351
- Duration
- 10:48
- Patch
- 19.17020
- Played
- · 13 hours ago
Victory
Team Elo 1298
Knights Templar
Huitzilopochtli · Elo 1281 +20
Spariem Yesmar
Tsukuyomi · Elo 1315 +19
10:48
Match length
Defeat
Team Elo 1341
benkocsanadbotond
Freyr · Elo 1389 -21
Yekindit
Gaia · Elo 1293 -18
43.8% win probability
Pre-match · benkocsanadbotond + Yekindit favored · Upset
win probability 56.2%
Key momentsIn match order
Knights Templar
Huitzilopochtli · Pink · Team 1- EAPM
- 43.9
- Favorite unit
- Tequihua Archer 22 fielded
- Total score
- 12,222
- Military score
- 5,830
- Economic score
- 5,401
- Kills score
- 1,044
- Units killed
- 31
- Units lost
- 25
- Buildings razed
- 6
- Largest army
- 38
- First expansion
- —
Age path
MalinalxochitlClassical · Research start 3:44
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Largest Army
Most Kills
benkocsanadbotond
Freyr · Red · Team 2- EAPM
- 38.4
- Favorite unit
- Throwing Axeman 37 fielded
- Total score
- 8,030
- Military score
- 3,650
- Economic score
- 3,900
- Kills score
- 497
- Units killed
- 21
- Units lost
- 36
- Buildings razed
- 0
- Largest army
- 59
- First expansion
- —
Age path
UllrClassical · Research start 3:29
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Spariem Yesmar
Tsukuyomi · Yellow · Team 1- EAPM
- 53.7
- Favorite unit
- Naginata Rider 8 fielded
- Total score
- 12,513
- Military score
- 4,267
- Economic score
- 7,920
- Kills score
- 353
- Units killed
- 18
- Units lost
- 5
- Buildings razed
- 0
- Largest army
- 9
- First expansion
- 6:53
Age path
Inari OkamiClassical · Research start 3:25
HeroicNot reached
MythicNot reached
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling12 wall build events
No post-game awards
Yekindit
Gaia · Green · Team 2- EAPM
- 25.1
- Favorite unit
- Katapeltes 11 fielded
- Total score
- 13,471
- Military score
- 4,604
- Economic score
- 8,703
- Kills score
- 164
- Units killed
- 7
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 23
- First expansion
- 4:59
Age path
OceanusClassical · Est. start 3:19
TheiaHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling9 wall build events
Market economy200 total resource volume
Highest Score
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Knights TemplarbenkocsanadbotondSpariem YesmarYekindit
Score composition
MilitaryEconomyKills score
Knights Templar
12,222
benkocsanadbotond
8,030
Spariem Yesmar
12,513
Yekindit
13,471
Units killed vs lost
KilledLost
Knights Templar
31 / 25
benkocsanadbotond
21 / 36
Spariem Yesmar
18 / 5
Yekindit
7 / 11
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 200 total volume›
Knights Templar
Bought
No buys
Sold
No sells
Total player market volume0
benkocsanadbotond
Bought
No buys
Sold
No sells
Total player market volume0
Spariem Yesmar
Bought
No buys
Sold
No sells
Total player market volume0
Yekindit
Bought
Sold
No sells
Total player market volume200
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.