Advanced match analysis
AgeOfNumbers vs sickplayer69
- Queue
- Ranked 1v1 Supremacy
- Map
- Oasis
- Map Seed
- 22928
- Duration
- 18:33
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
AgeOfNumbers
Tezcatlipoca · Elo 1673 +12
18:33
Match length
Defeated
sickplayer69
Zeus · Elo 1557 -12
66.1% win probability
Pre-match · AgeOfNumbers favored
win probability 33.9%
Key momentsIn match order
AgeOfNumbers
Tezcatlipoca · Blue- EAPM
- 98.0
- Favorite unit
- Tequihua Archer 73 fielded
- Total score
- 20,403
- Military score
- 10,182
- Economic score
- 8,489
- Kills score
- 1,732
- Units killed
- 59
- Units lost
- 108
- Buildings razed
- 0
- Largest army
- 158
- First expansion
- —
Age path
MalinalxochitlClassical · Est. start 4:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Market economy1,100 total resource volume
Large army production158 military units
Highest Score
Largest Army
Most Deaths
Most Improvements
Most Resources
sickplayer69
Zeus · Red- EAPM
- 80.4
- Favorite unit
- Hippeus 14 fielded
- Total score
- 12,600
- Military score
- 4,623
- Economic score
- 5,988
- Kills score
- 2,056
- Units killed
- 92
- Units lost
- 59
- Buildings razed
- 1
- Largest army
- 46
- First expansion
- —
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 11:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
AgeOfNumberssickplayer69
Score
Combat and army
AgeOfNumberssickplayer69
59
Units killed
92
108
Units lost
59
0
Buildings razed
1
158
Largest army
46
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
AgeOfNumbers
Bought
No buys
Sold
Total player market volume1,100
sickplayer69
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.