Replay-derived match flow, timings, and composition.

Advanced match analysis

AgeOfNumbers vs sickplayer69

Queue
Ranked 1v1 Supremacy
Map
Oasis
Map Seed
22928
Duration
18:33
Patch
19.17020
Played
· 13 hours ago
Oasis map preview
MapOasis
Winner
AgeOfNumbers Tezcatlipoca · Elo 1673 +12
18:33 Match length
Defeated
sickplayer69 Zeus · Elo 1557 -12
66.1% win probability Pre-match · AgeOfNumbers favored win probability 33.9%
Key momentsIn match order
Fastest Classical
3:29* sickplayer69 Hermes · estimated
First pressure
3:38 sickplayer69 Stable
Armory timing
6:21 AgeOfNumbers Armory
Fastest Heroic
12:14* sickplayer69 Apollo · estimated
Market timing
14:30 AgeOfNumbers Market

AgeOfNumbers

Tezcatlipoca · Blue
Win 1673 +12
EAPM
98.0
Favorite unit
Tequihua Archer
73 fielded
Total score
20,403
Military score
10,182
Economic score
8,489
Kills score
1,732
Units killed
59
Units lost
108
Buildings razed
0
Largest army
158
First expansion
—
Age path
MalinalxochitlClassical · Est. start 4:02
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Heavy walling6 wall build events
Market economy1,100 total resource volume
Large army production158 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

sickplayer69

Zeus · Red
Loss 1557 -12
EAPM
80.4
Favorite unit
Hippeus
14 fielded
Total score
12,600
Military score
4,623
Economic score
5,988
Kills score
2,056
Units killed
92
Units lost
59
Buildings razed
1
Largest army
46
First expansion
—
Age path
HermesClassical · Research start 2:29
ApolloHeroic · Est. start 11:00
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling9 wall build events
Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

AgeOfNumberssickplayer69
Score
Total score AgeOfNumbers
20,40362%12,60038%
Military score AgeOfNumbers
10,18269%4,62331%
Economic score AgeOfNumbers
8,48959%5,98841%
Kills score sickplayer69
1,73246%2,05654%
Combat and army
AgeOfNumberssickplayer69
59 Units killed 92
108 Units lost 59
0 Buildings razed 1
158 Largest army 46

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

AgeOfNumbers

Bought

No buys

Sold

Wood1,100
Total player market volume1,100

sickplayer69

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AgeOfNumbers

Army · 158

Units

Tequihua Archer73
Tlamanih Spearman46
Warrior Priest30
Maquizcoatl9

Technologies5 researched · 1 pre-queued

Hand Axe4:54
Pickaxe6:40
Shaft MinePre-queued · 8:13
Husbandry8:14
Medium War Hut Soldiers10:13
Ballistics13:44
Buildings 10 types
House20
Calpulli12
War Hut8
Farm6
Smoke Trap6
Wall6
Temple3
Armory2
Market2
Spike Trap2
God powers 4 invoked
Obsidian Mirror3
Infestation1

sickplayer69

Army · 46

Units

Hippeus14
Centaur13
Hypaspist7
Hoplite3
Manticore3
Heracles2
Jason2
Peltast2

Technologies1 researched · 1 pre-queued

HusbandryPre-queued · 6:25
Ballistics12:51
Buildings 9 types
Wall9
House8
Granary4
Storehouse4
Archery Range2
Military Academy2
Temple2
Armory1
Stable1
God powers 4 invoked
Underworld Passage2
Bolt1
Cease Fire1