Replay-derived match flow, timings, and composition.

Advanced match analysis

Serhan vs Alex

Queue
Ranked 1v1 Supremacy
Map
Mount Olympus
Map Seed
27986
Duration
17:44
Patch
19.17020
Played
· 13 hours ago
Mount Olympus map preview
MapMount Olympus
Defeated
Serhan Zeus · Elo 1015 -18
17:44 Match length
Winner
Alex Thor · Elo 1011 +18
50.6% win probability Pre-match · Serhan favored · Upset win probability 49.4%
Key momentsIn match order
First pressure
1:46 Alex Hersir trained
Fastest Classical
4:04* Serhan Athena · estimated
Armory timing
7:21 Alex Dwarven Armory
Market timing
14:42 Alex Market

Serhan

Zeus · Purple
Loss 1015 -18
EAPM
39.0
Favorite unit
Hoplite
48 fielded
Total score
12,872
Military score
2,901
Economic score
7,791
Kills score
2,202
Units killed
79
Units lost
85
Buildings razed
6
Largest army
73
First expansion
—
Age path
AthenaClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths

Alex

Thor · Red
Win 1011 +18
EAPM
49.4
Favorite unit
Throwing Axeman
54 fielded
Total score
19,872
Military score
9,378
Economic score
8,679
Kills score
1,815
Units killed
85
Units lost
79
Buildings razed
1
Largest army
130
First expansion
—
Age path
FreyjaClassical · Research start 3:27
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Market economy1,100 total resource volume
Large army production130 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

SerhanAlex
Score
Total score Alex
12,87239%19,87261%
Military score Alex
2,9019,37876%
Economic score Alex
7,79147%8,67953%
Kills score Serhan
2,20255%1,81545%
Combat and army
SerhanAlex
79 Units killed 85
85 Units lost 79
6 Buildings razed 1
73 Largest army 130

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,100 total volume

Serhan

Bought

No buys

Sold

No sells

Total player market volume0

Alex

Bought

Food1,100

Sold

No sells

Total player market volume1,100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Serhan

Army · 73

Units

Hoplite48
Toxotes20
Jason4
Heracles1

Technologies1 researched

Medium Infantry12:13
Buildings 8 types
House9
Granary8
Storehouse4
Military Academy3
Wall2
Archery Range1
Armory1
Temple1
God powers 2 invoked
Bolt1
Restoration1

Alex

Army · 130

Units

Throwing Axeman54
Raiding Cavalry49
Hersir19
Valkyrie6
Berserk2

Technologies6 researched · 1 pre-queued

Hand Axe4:55
Pickaxe8:05
Copper Weapons8:29
Copper Armor10:18
Copper Shields10:18
Medium Infantry16:31
Medium CavalryPre-queued · 17:19
Buildings 8 types
Wall21
House19
Great Hall7
Longhouse6
Ox Cart Building5
Dwarven Armory1
Market1
Temple1
God powers 1 invoked
Forest Fire1