Advanced match analysis
Serhan vs Alex
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 27986
- Duration
- 17:44
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
Serhan
Zeus · Elo 1015 -18
17:44
Match length
Winner
Alex
Thor · Elo 1011 +18
50.6% win probability
Pre-match · Serhan favored · Upset
win probability 49.4%
Key momentsIn match order
Serhan
Zeus · Purple- EAPM
- 39.0
- Favorite unit
- Hoplite 48 fielded
- Total score
- 12,872
- Military score
- 2,901
- Economic score
- 7,791
- Kills score
- 2,202
- Units killed
- 79
- Units lost
- 85
- Buildings razed
- 6
- Largest army
- 73
- First expansion
- —
Age path
AthenaClassical · Research start 3:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Most Deaths
Alex
Thor · Red- EAPM
- 49.4
- Favorite unit
- Throwing Axeman 54 fielded
- Total score
- 19,872
- Military score
- 9,378
- Economic score
- 8,679
- Kills score
- 1,815
- Units killed
- 85
- Units lost
- 79
- Buildings razed
- 1
- Largest army
- 130
- First expansion
- —
Age path
FreyjaClassical · Research start 3:27
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling21 wall build events
Market economy1,100 total resource volume
Large army production130 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
SerhanAlex
Score
Combat and army
SerhanAlex
79
Units killed
85
85
Units lost
79
6
Buildings razed
1
73
Largest army
130
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,100 total volume›
Serhan
Bought
No buys
Sold
No sells
Total player market volume0
Alex
Bought
Sold
No sells
Total player market volume1,100
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.