Replay-derived match flow, timings, and composition.

Advanced match analysis

esigillito vs viniciuszentilmadronaa

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
3743
Duration
28:44
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Defeated
esigillito Tsukuyomi · Elo 693 -11
28:44 Match length
Winner
viniciuszentilmadronaa Isis · Elo 834 +11
30.8% win probability Pre-match · viniciuszentilmadronaa favored win probability 69.2%
Key momentsIn match order
Fastest Classical
4:48* viniciuszentilmadronaa Anubis · estimated
First extra TC
5:25 viniciuszentilmadronaa Town Center
Market timing
7:59 viniciuszentilmadronaa Market
First pressure
8:15 esigillito Stable Japanese
Armory timing
8:17 esigillito Armory
Fastest Heroic
9:55* viniciuszentilmadronaa Nephthys · estimated
Fortress timing
10:10 viniciuszentilmadronaa Migdol Stronghold
Fastest Mythic
18:53* viniciuszentilmadronaa Thoth · estimated

esigillito

Tsukuyomi · Blue
Loss 693 -11
EAPM
23.4
Favorite unit
Yari Spearman
30 fielded
Total score
31,010
Military score
15,266
Economic score
12,461
Kills score
3,343
Units killed
121
Units lost
169
Buildings razed
8
Largest army
100
First expansion
15:27
Age path
Inari OkamiClassical · Research start 4:55
FujinHeroic · Research start 14:29
WatatsumiMythic · Research start 24:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Market economy4,100 total resource volume
Large army production100 military units
Most Deaths Most Improvements
Win 834 +11
EAPM
41.1
Favorite unit
Camel Rider
106 fielded
Total score
89,456
Military score
23,183
Economic score
60,726
Kills score
5,577
Units killed
175
Units lost
122
Buildings razed
61
Largest army
197
First expansion
5:25
Age path
AnubisClassical · Research start 3:48
NephthysHeroic · Research start 8:40
ThothMythic · Research start 16:53
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy2,000 total resource volume
Large army production197 military units
Highest Score Largest Army Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

esigillitoviniciuszentilmadronaa
Score
Total score viniciuszentilmadronaa
31,01026%89,45674%
Military score viniciuszentilmadronaa
15,26640%23,18360%
Economic score viniciuszentilmadronaa
12,46160,72683%
Kills score viniciuszentilmadronaa
3,34337%5,57763%
Combat and army
esigillitoviniciuszentilmadronaa
121 Units killed 175
169 Units lost 122
8 Buildings razed 61
100 Largest army 197

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 6,100 total volume

esigillito

Bought

Food100

Sold

Food400
Wood3,600
Total player market volume4,100

viniciuszentilmadronaa

Bought

Food1,000

Sold

Food300
Wood700
Total player market volume2,000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

esigillito

Army · 100

Units

Yari Spearman30
Daimyo16
Naginata Rider14
Bushi9
Yumi Horse Archer7
Onna Musha6
Jorogumo5
Shinobi5
Samurai4
Oni2
Yumi Archer2

Technologies14 researched

Husbandry2:02
Pickaxe5:16
Hand Axe5:35
Copper Weapons8:58
Copper Armor8:58
Copper Shields8:58
Plow9:10
Ballistics12:56
Heavy Guardhouse Soldiers16:16
Shaft Mine16:40
Bow Saw17:15
Heavy Dojo Soldiers17:34
Crenellations21:47
Champion Stable Soldiers26:57
Buildings 14 types
Farm27
Wall17
House16
Shrine Japanese12
Stable Japanese9
Guardhouse8
Watermill8
Dojo4
Market4
Temple3
Mining Camp Japanese2
Armory1
Castle1
Town Center1
God powers 6 invoked
Smiting Gust2
Swampland2
Dragon Typhoon1
New Moon1

viniciuszentilmadronaa

Army · 197

Units

Camel Rider106
Chariot Archer57
War Elephant14
Phoenix9
Siege Tower7
Catapult4

Technologies10 researched

Husbandry0:16
Hand Axe11:21
Pickaxe11:23
Plow11:26
Heavy Chariot Archers15:32
Heavy Camel Riders16:18
Heavy War Elephants17:51
Champion Camel Riders21:38
Champion War Elephants21:38
Champion Chariot Archers24:46
Buildings 18 types
Farm36
House16
Granary8
Obelisk8
Wall7
Mining Camp6
Lumber Camp5
Migdol Stronghold4
Sentry Tower4
Town Center3
Market2
Armory1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers 5 invoked
Ancestors1
Meteor1
Plague Of Serpents1
Prosperity1
Titan Gate1