Advanced match analysis
esigillito vs viniciuszentilmadronaa
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 3743
- Duration
- 28:44
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
esigillito
Tsukuyomi · Elo 693 -11
28:44
Match length
Winner
viniciuszentilmadronaa
Isis · Elo 834 +11
30.8% win probability
Pre-match · viniciuszentilmadronaa favored
win probability 69.2%
Key momentsIn match order
esigillito
Tsukuyomi · Blue- EAPM
- 23.4
- Favorite unit
- Yari Spearman 30 fielded
- Total score
- 31,010
- Military score
- 15,266
- Economic score
- 12,461
- Kills score
- 3,343
- Units killed
- 121
- Units lost
- 169
- Buildings razed
- 8
- Largest army
- 100
- First expansion
- 15:27
Age path
Inari OkamiClassical · Research start 4:55
FujinHeroic · Research start 14:29
WatatsumiMythic · Research start 24:13
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling17 wall build events
Market economy4,100 total resource volume
Large army production100 military units
Most Deaths
Most Improvements
viniciuszentilmadronaa
Isis · Red- EAPM
- 41.1
- Favorite unit
- Camel Rider 106 fielded
- Total score
- 89,456
- Military score
- 23,183
- Economic score
- 60,726
- Kills score
- 5,577
- Units killed
- 175
- Units lost
- 122
- Buildings razed
- 61
- Largest army
- 197
- First expansion
- 5:25
Age path
AnubisClassical · Research start 3:48
NephthysHeroic · Research start 8:40
ThothMythic · Research start 16:53
Opening read
2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Multi-TC boom3 expansion build events
Heavy walling7 wall build events
Market economy2,000 total resource volume
Large army production197 military units
Highest Score
Largest Army
Most Kills
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
esigillitoviniciuszentilmadronaa
Score
Combat and army
esigillitoviniciuszentilmadronaa
121
Units killed
175
169
Units lost
122
8
Buildings razed
61
100
Largest army
197
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 6,100 total volume›
esigillito
Bought
Sold
Total player market volume4,100
viniciuszentilmadronaa
Bought
Sold
Total player market volume2,000
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.