Advanced match analysis
Slingy_McSlingface vs Torgale
- Queue
- Ranked 1v1 Supremacy
- Map
- Mount Olympus
- Map Seed
- 10193
- Duration
- 13:46
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Slingy_McSlingface
Thor · Elo 1961 +14
13:46
Match length
Defeated
Torgale
Set · Elo 1886 -14
60.6% win probability
Pre-match · Slingy_McSlingface favored
win probability 39.4%
Key momentsIn match order
Slingy_McSlingface
Thor · Blue- EAPM
- 89.3
- Favorite unit
- Throwing Axeman 26 fielded
- Total score
- 20,288
- Military score
- 8,837
- Economic score
- 10,370
- Kills score
- 1,106
- Units killed
- 74
- Units lost
- 20
- Buildings razed
- 4
- Largest army
- 60
- First expansion
- 4:59
Age path
ForsetiClassical · Est. start 3:30
SkadiHeroic · Est. start 10:41
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Heavy walling14 wall build events
Highest Score
Most Improvements
Most Kills
Most Resources
Torgale
Set · Red- EAPM
- 99.0
- Favorite unit
- Axeman 46 fielded
- Total score
- 12,652
- Military score
- 6,179
- Economic score
- 5,933
- Kills score
- 540
- Units killed
- 20
- Units lost
- 77
- Buildings razed
- 2
- Largest army
- 89
- First expansion
- —
Age path
AnubisClassical · Research start 3:42
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Large army production89 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Slingy_McSlingfaceTorgale
Score
Combat and army
Slingy_McSlingfaceTorgale
74
Units killed
20
20
Units lost
77
4
Buildings razed
2
60
Largest army
89
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.