Replay-derived match flow, timings, and composition.

Advanced match analysis

LonelyGaze vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Marsh
Map Seed
4283
Duration
10:28
Patch
19.17020
Played
· 13 hours ago
Marsh map preview
MapMarsh
Defeated
LonelyGaze Quetzalcoatl · Elo 1212 -7
10:28 Match length
Winner
Ulfsark Funkeiro Loki · Elo 1453 +7
20.0% win probability Pre-match · Ulfsark Funkeiro favored win probability 80.0%
Key momentsIn match order
First pressure
2:42 Ulfsark Funkeiro Hersir trained
Fastest Classical
5:04* LonelyGaze Patecatl · estimated
Armory timing
7:16 Ulfsark Funkeiro Armory

LonelyGaze

Quetzalcoatl · Orange
Loss 1212 -7
EAPM
38.1
Favorite unit
Tequihua Archer
9 fielded
Total score
10,187
Military score
3,215
Economic score
6,691
Kills score
281
Units killed
11
Units lost
35
Buildings razed
0
Largest army
29
First expansion
—
Age path
PatecatlClassical · Est. start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Resources

Ulfsark Funkeiro

Loki · Red
Win 1453 +7
EAPM
79.3
Favorite unit
Hersir
16 fielded
Total score
11,997
Military score
5,305
Economic score
6,044
Kills score
684
Units killed
34
Units lost
11
Buildings razed
0
Largest army
31
First expansion
—
Age path
ForsetiClassical · Research start 4:22
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score Largest Army Most Improvements Most Kills

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

LonelyGazeUlfsark Funkeiro
Score
Total score Ulfsark Funkeiro
10,18746%11,99754%
Military score Ulfsark Funkeiro
3,21538%5,30562%
Economic score LonelyGaze
6,69153%6,04447%
Kills score Ulfsark Funkeiro
28129%68471%
Combat and army
LonelyGazeUlfsark Funkeiro
11 Units killed 34
35 Units lost 11
0 Buildings razed 0
29 Largest army 31

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

LonelyGaze

Army · 29

Units

Tequihua Archer9
Ocelotl Warrior8
Warrior Priest6
Tlamanih Spearman5
Coyote Warrior1

Technologies5 researched

Pickaxe5:33
Hand Axe6:41
Husbandry6:49
Medium War Hut Soldiers7:15
Medium Nobles Hut Soldiers7:37
Buildings 5 types
House9
Calpulli4
Nobles Hut2
War Hut2
Temple1
God powers 1 invoked
Agave Bloom1

Ulfsark Funkeiro

Army · 31

Units

Hersir16
Raiding Cavalry15

Technologies7 researched

Pickaxe4:57
Hand Axe4:58
Copper Shields8:07
Husbandry8:15
Copper Weapons8:17
Medium Cavalry8:27
Copper Armor8:28
Buildings 5 types
House8
Ox Cart Building5
Armory1
Great Hall1
Temple1
God powers 2 invoked
Healing Spring1
Spy1