Advanced match analysis
LonelyGaze vs Ulfsark Funkeiro
- Queue
- Ranked 1v1 Supremacy
- Map
- Marsh
- Map Seed
- 4283
- Duration
- 10:28
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeated
LonelyGaze
Quetzalcoatl · Elo 1212 -7
10:28
Match length
Winner
Ulfsark Funkeiro
Loki · Elo 1453 +7
20.0% win probability
Pre-match · Ulfsark Funkeiro favored
win probability 80.0%
Key momentsIn match order
LonelyGaze
Quetzalcoatl · Orange- EAPM
- 38.1
- Favorite unit
- Tequihua Archer 9 fielded
- Total score
- 10,187
- Military score
- 3,215
- Economic score
- 6,691
- Kills score
- 281
- Units killed
- 11
- Units lost
- 35
- Buildings razed
- 0
- Largest army
- 29
- First expansion
- —
Age path
PatecatlClassical · Est. start 4:04
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Resources
Ulfsark Funkeiro
Loki · Red- EAPM
- 79.3
- Favorite unit
- Hersir 16 fielded
- Total score
- 11,997
- Military score
- 5,305
- Economic score
- 6,044
- Kills score
- 684
- Units killed
- 34
- Units lost
- 11
- Buildings razed
- 0
- Largest army
- 31
- First expansion
- —
Age path
ForsetiClassical · Research start 4:22
BragiHeroic · Timing unavailable
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Highest Score
Largest Army
Most Improvements
Most Kills
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
LonelyGazeUlfsark Funkeiro
Score
Combat and army
LonelyGazeUlfsark Funkeiro
11
Units killed
34
35
Units lost
11
0
Buildings razed
0
29
Largest army
31
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.