Replay-derived match flow, timings, and composition.

Advanced match analysis

sickplayer69 vs Ulfsark Funkeiro

Queue
Ranked 1v1 Supremacy
Map
Nile Shallows
Map Seed
17918
Duration
0:01
Patch
19.17020
Played
· 13 hours ago
Nile Shallows map preview
MapNile Shallows
Winner
sickplayer69 Zeus · Elo 1569 +12
0:01 Match length
Defeated
Ulfsark Funkeiro Loki · Elo 1446 -12
67.0% win probability Pre-match · sickplayer69 favored win probability 33.0%

sickplayer69

Zeus · Blue
Win 1569 +12
EAPM
80.0
Total score
2,250
Military score
1,000
Economic score
1,250
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Ulfsark Funkeiro

Loki · Red
Loss 1446 -12
EAPM
0.0
Total score
2,090
Military score
940
Economic score
1,150
Kills score
0
Units killed
0
Units lost
0
Buildings razed
0
Largest army
0
First expansion
—
Age path
ClassicalNot reached
HeroicNot reached
MythicNot reached
Opening read

No opening read was detected.

No post-game awards

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

sickplayer69Ulfsark Funkeiro
Score
Total score sickplayer69
2,25052%2,09048%
Military score sickplayer69
1,00052%94048%
Economic score sickplayer69
1,25052%1,15048%
Kills score Even
Combat and army
sickplayer69Ulfsark Funkeiro
0 Units killed 0
0 Units lost 0
0 Buildings razed 0
0 Largest army 0

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sickplayer69

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.

Ulfsark Funkeiro

Army · 0

Units

No military units recorded.

Technologies0 researched

No key technologies recorded.

Buildings 0 types

No buildings recorded.

God powers None invoked

No god powers recorded.