Replay-derived match flow, timings, and composition.

Advanced match analysis

Lionized vs arcant

Queue
Ranked 1v1 Supremacy
Map
Giza
Map Seed
948
Duration
24:38
Patch
19.17020
Played
· 13 hours ago
Giza map preview
MapGiza
Winner
Lionized Poseidon · Elo 1143 +13
24:38 Match length
Defeated
arcant Zeus · Elo 1049 -13
63.2% win probability Pre-match · Lionized favored win probability 36.8%
Key momentsIn match order
Fastest Classical
3:58* Lionized Hermes · estimated
First pressure
4:31 Lionized Stable
Armory timing
5:59 arcant Armory
Fastest Heroic
8:44* arcant Dionysus · estimated
First extra TC
8:54 Lionized Town Center
Fortress timing
10:50 arcant Fortress
Market timing
12:30 Lionized Market
Fastest Mythic
14:05* arcant Hephaestus · estimated

Lionized

Poseidon · Blue
Win 1143 +13
EAPM
41.9
Favorite unit
Hippeus
54 fielded
Total score
71,375
Military score
29,879
Economic score
38,436
Kills score
3,159
Units killed
77
Units lost
39
Buildings razed
22
Largest army
110
First expansion
8:54
Age path
HermesClassical · Est. start 2:58
DionysusHeroic · Est. start 14:00
HephaestusMythic · Est. start 19:05
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy1,900 total resource volume
Large army production110 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

arcant

Zeus · Red
Loss 1049 -13
EAPM
27.0
Favorite unit
Myrmidon
33 fielded
Total score
14,281
Military score
3,480
Economic score
9,370
Kills score
1,431
Units killed
41
Units lost
81
Buildings razed
0
Largest army
54
First expansion
—
Age path
AthenaClassical · Est. start 3:57
DionysusHeroic · Est. start 7:29
HephaestusMythic · Est. start 12:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Lionizedarcant
Score
Total score Lionized
71,37583%14,281
Military score Lionized
29,87990%
Economic score Lionized
38,43680%9,370
Kills score Lionized
3,15969%1,43131%
Combat and army
Lionizedarcant
77 Units killed 41
39 Units lost 81
22 Buildings razed 0
110 Largest army 54

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,900 total volume

Lionized

Bought

Food1,400
Wood500

Sold

No sells

Total player market volume1,900

arcant

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Lionized

Army · 110

Units

Hippeus54
Hetairos25
Toxotes20
Atalanta3
Centaur2
Theseus2
Helepolis1
Hippolyta1
Petrobolos1
Polyphemus1

Technologies9 researched · 10 pre-queued

Medium CavalryPre-queued · 5:51
Hand Axe6:11
PickaxePre-queued · 6:12
Heavy CavalryPre-queued · 14:42
Copper WeaponsPre-queued · 15:07
Copper ArmorPre-queued · 15:07
Copper ShieldsPre-queued · 15:08
BallisticsPre-queued · 15:08
Bow SawPre-queued · 15:54
Shaft MinePre-queued · 15:54
Plow17:29
Medium ArchersPre-queued · 19:54
Heavy Archers21:22
Champion Cavalry21:49
Husbandry22:14
Champion Archers22:26
Bronze Weapons23:19
Bronze Armor23:20
Bronze Shields23:20
Buildings 13 types
Farm44
Wall21
House16
Storehouse9
Military Academy6
Archery Range5
Fortress4
Stable4
Town Center4
Armory3
Granary3
Market3
Temple1
God powers 3 invoked
Bronze1
Lure1
Plenty Vault1

arcant

Army · 54

Units

Myrmidon33
Hoplite9
Jason5
Heracles4
Odysseus2
Bellerophon1

Technologies0 researched · 13 pre-queued

Medium InfantryPre-queued · 14:20
Hand AxePre-queued · 16:05
PickaxePre-queued · 16:06
PlowPre-queued · 16:07
Heavy InfantryPre-queued · 16:10
Copper ShieldsPre-queued · 19:34
Copper ArmorPre-queued · 19:35
Copper WeaponsPre-queued · 19:35
Bronze ArmorPre-queued · 20:20
Bronze WeaponsPre-queued · 20:21
Iron WeaponsPre-queued · 22:06
Bronze ShieldsPre-queued · 23:16
Iron ArmorPre-queued · 23:16
Buildings 9 types
House15
Farm12
Storehouse8
Wall7
Granary4
Temple3
Armory2
Military Academy2
Fortress1
God powers 4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1