Advanced match analysis
Lionized vs arcant
- Queue
- Ranked 1v1 Supremacy
- Map
- Giza
- Map Seed
- 948
- Duration
- 24:38
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Lionized
Poseidon · Elo 1143 +13
24:38
Match length
Defeated
arcant
Zeus · Elo 1049 -13
63.2% win probability
Pre-match · Lionized favored
win probability 36.8%
Key momentsIn match order
Lionized
Poseidon · Blue- EAPM
- 41.9
- Favorite unit
- Hippeus 54 fielded
- Total score
- 71,375
- Military score
- 29,879
- Economic score
- 38,436
- Kills score
- 3,159
- Units killed
- 77
- Units lost
- 39
- Buildings razed
- 22
- Largest army
- 110
- First expansion
- 8:54
Age path
HermesClassical · Est. start 2:58
DionysusHeroic · Est. start 14:00
HephaestusMythic · Est. start 19:05
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling21 wall build events
Market economy1,900 total resource volume
Large army production110 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
arcant
Zeus · Red- EAPM
- 27.0
- Favorite unit
- Myrmidon 33 fielded
- Total score
- 14,281
- Military score
- 3,480
- Economic score
- 9,370
- Kills score
- 1,431
- Units killed
- 41
- Units lost
- 81
- Buildings razed
- 0
- Largest army
- 54
- First expansion
- —
Age path
AthenaClassical · Est. start 3:57
DionysusHeroic · Est. start 7:29
HephaestusMythic · Est. start 12:05
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling7 wall build events
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Lionizedarcant
Score
Combat and army
Lionizedarcant
77
Units killed
41
39
Units lost
81
22
Buildings razed
0
110
Largest army
54
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 1,900 total volume›
Lionized
Bought
Sold
No sells
Total player market volume1,900
arcant
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.