Advanced match analysis
VoicedAgate4773 vs threeminkrugs
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 9864
- Duration
- 22:13
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
VoicedAgate4773
Poseidon · Elo 1014 +13
22:13
Match length
Defeated
threeminkrugs
Ra · Elo 903 -39
65.5% win probability
Pre-match · VoicedAgate4773 favored
win probability 34.5%
Key momentsIn match order
VoicedAgate4773
Poseidon · Blue- EAPM
- 28.5
- Favorite unit
- Hoplite 40 fielded
- Total score
- 43,125
- Military score
- 15,661
- Economic score
- 25,164
- Kills score
- 2,300
- Units killed
- 80
- Units lost
- 62
- Buildings razed
- 4
- Largest army
- 140
- First expansion
- 9:17
Age path
HermesClassical · Research start 3:08
DionysusHeroic · Research start 13:51
HephaestusMythic · Research start 19:58
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling13 wall build events
Large army production140 military units
Highest Score
Most Improvements
Most Kills
Most Resources
threeminkrugs
Ra · Red- EAPM
- 25.6
- Favorite unit
- Axeman 41 fielded
- Total score
- 24,154
- Military score
- 8,695
- Economic score
- 13,779
- Kills score
- 1,680
- Units killed
- 62
- Units lost
- 85
- Buildings razed
- 4
- Largest army
- 107
- First expansion
- —
Age path
PtahClassical · Research start 4:18
SobekHeroic · Research start 14:37
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Heavy walling11 wall build events
Large army production107 military units
Largest Army
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
VoicedAgate4773threeminkrugs
Score
Combat and army
VoicedAgate4773threeminkrugs
80
Units killed
62
62
Units lost
85
4
Buildings razed
4
140
Largest army
107
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.