Replay-derived match flow, timings, and composition.

Advanced match analysis

⚡︎ FAVOUR MAXXING vs Zerrer

Queue
Ranked 1v1 Supremacy
Map
Ghost Lake
Map Seed
9835
Duration
12:56
Patch
19.17020
Played
· 13 hours ago
Ghost Lake map preview
MapGhost Lake
Defeated
⚡︎ FAVOUR MAXXING Susanoo · Elo 1500 -11
12:56 Match length
Winner
Zerrer Poseidon · Elo 1631 +11
32.0% win probability Pre-match · Zerrer favored win probability 68.0%
Key momentsIn match order
Fastest Classical
3:48* Zerrer Hermes · estimated
First pressure
3:55 Zerrer Stable
Armory timing
7:57 Zerrer Armory
Fastest Heroic
10:42* Zerrer Dionysus · estimated

⚡︎ FAVOUR MAXXING

Susanoo · Blue
Loss 1500 -11
EAPM
70.2
Favorite unit
Naginata Rider
21 fielded
Total score
11,440
Military score
5,994
Economic score
5,020
Kills score
453
Units killed
17
Units lost
27
Buildings razed
0
Largest army
52
First expansion
—
Age path
Inari OkamiClassical · Research start 2:58
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Heavy walling20 wall build events
Most Deaths

Zerrer

Poseidon · Red
Win 1631 +11
EAPM
61.4
Favorite unit
Hippeus
20 fielded
Total score
14,182
Military score
6,861
Economic score
6,730
Kills score
631
Units killed
27
Units lost
17
Buildings razed
3
Largest army
38
First expansion
—
Age path
HermesClassical · Research start 2:48
DionysusHeroic · Est. start 9:27
MythicNot reached
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Heavy walling16 wall build events
Highest Score Largest Army Most Improvements Most Kills Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

⚡︎ FAVOUR MAXXINGZerrer
Score
Total score Zerrer
11,44045%14,18255%
Military score Zerrer
5,99447%6,86153%
Economic score Zerrer
5,02043%6,73057%
Kills score Zerrer
45342%63158%
Combat and army
⚡︎ FAVOUR MAXXINGZerrer
17 Units killed 27
27 Units lost 17
0 Buildings razed 3
52 Largest army 38

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

⚡︎ FAVOUR MAXXING

Army · 52

Units

Naginata Rider21
Kitsune11
Samurai10
Bushi7
Yari Spearman3

Technologies0 researched · 1 pre-queued

HusbandryPre-queued · 7:54
Buildings 9 types
Wall20
House17
Watermill5
Dojo3
Guardhouse2
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Temple1
God powers 3 invoked
Kusanagi2
Swampland1

Zerrer

Army · 38

Units

Hippeus20
Prodromos17
Atalanta1

Technologies5 researched · 2 pre-queued

Pickaxe3:09
Hand Axe3:22
Husbandry5:25
Medium CavalryPre-queued · 7:39
Copper Weapons9:51
Copper Armor9:52
Heavy CavalryPre-queued · 10:54
Buildings 7 types
House19
Wall16
Stable4
Storehouse4
Granary3
Armory1
Temple1
God powers 3 invoked
Bronze1
Cease Fire1
Lure1