Replay-derived match flow, timings, and composition.

Advanced match analysis

jerem + diable vs UglyMushroom1 + sOOmbra

Queue
Ranked 2v2 Supremacy
Map
Anatolia
Map Seed
14318
Duration
24:25
Patch
19.17020
Played
· 13 hours ago
Anatolia map preview
MapAnatolia
Victory Team Elo 1168
jerem Odin · Elo 1169 +17
diable Oranos · Elo 1166 +18
24:25 Match length
Defeat Team Elo 1164
UglyMushroom1 Set · Elo 1245 -21
sOOmbra Zeus · Elo 1082 -14
50.6% win probability Pre-match · jerem + diable favored win probability 49.4%
Key momentsIn match order
Fastest Classical
4:44* diable Oceanus · estimated
First pressure
5:04 jerem Hersir trained
First extra TC
6:10 UglyMushroom1 Town Center
Armory timing
7:56 UglyMushroom1 Armory
Fastest Heroic
11:22* sOOmbra Apollo · estimated
Market timing
12:40 UglyMushroom1 Market
Fortress timing
14:41 jerem Hill Fort
Fastest Mythic
19:38* UglyMushroom1 Thoth · estimated

jerem

Odin · Cyan · Team 1
Win 1169 +17
EAPM
48.9
Favorite unit
Throwing Axeman
63 fielded
Total score
47,481
Military score
13,770
Economic score
26,983
Kills score
6,728
Units killed
311
Units lost
233
Buildings razed
13
Largest army
166
First expansion
9:30
Age path
HeimdallClassical · Research start 5:08
SkadiHeroic · Research start 13:07
TyrMythic · Research start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Large army production166 military units
Largest Army Most Kills Most Resources

UglyMushroom1

Set · Red · Team 2
Loss 1245 -21
EAPM
41.9
Favorite unit
Spearman
127 fielded
Total score
36,031
Military score
12,381
Economic score
18,458
Kills score
5,192
Units killed
208
Units lost
380
Buildings razed
13
Largest army
275
First expansion
6:10
Age path
PtahClassical · Research start 4:04
NephthysHeroic · Research start 10:54
ThothMythic · Research start 17:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy1,600 total resource volume
Large army production275 military units
Most Deaths

diable

Oranos · Grey · Team 1
Win 1166 +18
EAPM
29.6
Favorite unit
Contarius
27 fielded
Total score
55,127
Military score
23,974
Economic score
26,121
Kills score
5,032
Units killed
180
Units lost
81
Buildings razed
16
Largest army
118
First expansion
10:32
Age path
OceanusClassical · Est. start 3:44
TheiaHeroic · Est. start 10:31
HeliosMythic · Est. start 18:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production118 military units
Highest Score Most Improvements

sOOmbra

Zeus · Green · Team 2
Loss 1082 -14
EAPM
33.6
Favorite unit
Peltast
36 fielded
Total score
20,737
Military score
6,185
Economic score
11,739
Kills score
2,813
Units killed
76
Units lost
122
Buildings razed
5
Largest army
94
First expansion
15:34
Age path
HermesClassical · Est. start 4:55
ApolloHeroic · Est. start 10:07
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy6,600 total resource volume
Large army production94 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

jeremUglyMushroom1diablesOOmbra
Score composition MilitaryEconomyKills score
jerem 47,481
13,77026,9836,728
UglyMushroom1 36,031
12,38118,458
diable 55,127
23,97426,121
sOOmbra 20,737
11,739
Units killed vs lost KilledLost
jerem 311 / 233
311233
UglyMushroom1 208 / 380
208380
diable 180 / 81
18081
sOOmbra 76 / 122
76122

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 8,200 total volume

jerem

Bought

No buys

Sold

No sells

Total player market volume0

UglyMushroom1

Bought

No buys

Sold

Food300
Wood1,300
Total player market volume1,600

diable

Bought

No buys

Sold

No sells

Total player market volume0

sOOmbra

Bought

Wood2,000

Sold

Food3,800
Wood800
Total player market volume6,600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

jerem

Army · 166

Units

Throwing Axeman63
Berserk40
Jarl25
Hersir12
Raiding Cavalry9
Portable Ram5
Dreki4
Godi4
Dragon Ship2
Longboat2

Technologies11 researched · 1 pre-queued

Hand Axe3:28
Pickaxe5:48
Medium Infantry9:26
Medium Cavalry13:14
Copper Weapons13:18
Copper Shields13:19
Ballistics13:20
Copper Armor13:20
Shaft Mine16:28
Heavy Infantry16:34
Heavy CavalryPre-queued · 16:40
Bronze Weapons21:56
Buildings 12 types
House23
Farm17
Longhouse8
Great Hall5
Ox Cart Building5
Dock3
Hill Fort2
Town Center2
Armory1
Market1
Temple1
Village Center1
God powers 4 invoked
Fimbulwinter1
Frost1
Great Hunt1
Undermine1

UglyMushroom1

Army · 275

Units

Spearman127
Slinger116
Siege Tower16
Mercenary8
Mercenary Cavalry8

Technologies21 researched

Pickaxe3:36
Hand Axe5:08
Medium Slingers6:17
Medium Spearmen6:17
Husbandry7:20
Plow7:21
Copper Weapons10:55
Copper Armor10:55
Copper Shields10:55
Ballistics12:04
Heavy Slingers12:22
Heavy Spearmen12:22
Bronze Shields12:32
Shaft Mine15:42
Bow Saw16:49
Bronze Weapons17:58
Bronze Armor17:59
Champion Spearmen20:11
Champion Slingers20:11
Iron Weapons21:51
Iron Armor21:51
Buildings 17 types
Farm41
House16
Barracks8
Mining Camp7
Lumber Camp5
Granary4
Obelisk4
Siege Works4
Town Center3
Armory2
Temple2
Dock1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers 9 invoked
Vision5
Shifting Sands2
Ancestors1
Meteor1

diable

Army · 118

Units

Contarius27
Fire Ship24
Arcus17
Cheiroballista8
Katapeltes8
Bireme7
Oracle7
Dryad6
Fire Siphon5
Centimanus3
Murmillo2
Siege Bireme2
Caladria1
Servant1

Technologies16 researched · 4 pre-queued

Hand Axe4:56
Pickaxe6:34
Copper WeaponsPre-queued · 10:38
Medium Archers12:37
Bow Saw14:33
Heavy Archers14:52
Medium Infantry15:05
Bronze Weapons15:08
Ballistics15:09
Plow16:22
Heavy InfantryPre-queued · 16:50
Heavy Cavalry19:20
Copper Shields19:23
Copper Armor19:24
Champion ArchersPre-queued · 20:20
Champion InfantryPre-queued · 20:22
Bronze Shields21:31
Champion Cavalry22:04
Iron Weapons22:06
Bronze Armor22:06
Buildings 11 types
Farm18
Manor11
Military Barracks10
Counter Barracks7
Dock5
Sky Passage3
Armory2
Palace2
Town Center2
Economic Guild1
Temple1
God powers 7 invoked
Carnivora2
Hesperides Tree2
Vortex2
Shockwave1

sOOmbra

Army · 94

Units

Peltast36
Juggernaut13
Hoplite9
Pentekonter8
Trireme7
Hypaspist5
Scylla4
Toxotes4
Heracles3
Jason3
Odysseus2

Technologies4 researched · 5 pre-queued

Hand AxePre-queued · 4:20
PickaxePre-queued · 4:20
Copper Armor12:36
Bow SawPre-queued · 12:45
Shaft MinePre-queued · 15:23
Medium Archers16:42
Copper ShieldsPre-queued · 16:56
Heavy Archers18:23
Medium Infantry20:44
Buildings 10 types
House20
Storehouse6
Archery Range3
Dock3
Town Center2
Armory1
Granary1
Market1
Military Academy1
Temple1
God powers 4 invoked
Cease Fire2
Bolt1
Underworld Passage1