Advanced match analysis
jerem + diable vs UglyMushroom1 + sOOmbra
- Queue
- Ranked 2v2 Supremacy
- Map
- Anatolia
- Map Seed
- 14318
- Duration
- 24:25
- Patch
- 19.17020
- Played
- · 13 hours ago
Victory
Team Elo 1168
jerem
Odin · Elo 1169 +17
diable
Oranos · Elo 1166 +18
24:25
Match length
Defeat
Team Elo 1164
UglyMushroom1
Set · Elo 1245 -21
sOOmbra
Zeus · Elo 1082 -14
50.6% win probability
Pre-match · jerem + diable favored
win probability 49.4%
Key momentsIn match order
jerem
Odin · Cyan · Team 1- EAPM
- 48.9
- Favorite unit
- Throwing Axeman 63 fielded
- Total score
- 47,481
- Military score
- 13,770
- Economic score
- 26,983
- Kills score
- 6,728
- Units killed
- 311
- Units lost
- 233
- Buildings razed
- 13
- Largest army
- 166
- First expansion
- 9:30
Age path
HeimdallClassical · Research start 5:08
SkadiHeroic · Research start 13:07
TyrMythic · Research start 19:59
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Water commitment3 dock build events
Large army production166 military units
Largest Army
Most Kills
Most Resources
UglyMushroom1
Set · Red · Team 2- EAPM
- 41.9
- Favorite unit
- Spearman 127 fielded
- Total score
- 36,031
- Military score
- 12,381
- Economic score
- 18,458
- Kills score
- 5,192
- Units killed
- 208
- Units lost
- 380
- Buildings razed
- 13
- Largest army
- 275
- First expansion
- 6:10
Age path
PtahClassical · Research start 4:04
NephthysHeroic · Research start 10:54
ThothMythic · Research start 17:38
Opening read
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom3 expansion build events
Water commitment1 dock build events
Market economy1,600 total resource volume
Large army production275 military units
Most Deaths
diable
Oranos · Grey · Team 1- EAPM
- 29.6
- Favorite unit
- Contarius 27 fielded
- Total score
- 55,127
- Military score
- 23,974
- Economic score
- 26,121
- Kills score
- 5,032
- Units killed
- 180
- Units lost
- 81
- Buildings razed
- 16
- Largest army
- 118
- First expansion
- 10:32
Age path
OceanusClassical · Est. start 3:44
TheiaHeroic · Est. start 10:31
HeliosMythic · Est. start 18:05
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Water commitment5 dock build events
Large army production118 military units
Highest Score
Most Improvements
sOOmbra
Zeus · Green · Team 2- EAPM
- 33.6
- Favorite unit
- Peltast 36 fielded
- Total score
- 20,737
- Military score
- 6,185
- Economic score
- 11,739
- Kills score
- 2,813
- Units killed
- 76
- Units lost
- 122
- Buildings razed
- 5
- Largest army
- 94
- First expansion
- 15:34
Age path
HermesClassical · Est. start 4:55
ApolloHeroic · Est. start 10:07
HephaestusMythic · Timing unavailable
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Multi-TC boom2 expansion build events
Water commitment3 dock build events
Market economy6,600 total resource volume
Large army production94 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
jeremUglyMushroom1diablesOOmbra
Score composition
MilitaryEconomyKills score
jerem
47,481
UglyMushroom1
36,031
diable
55,127
sOOmbra
20,737
Units killed vs lost
KilledLost
jerem
311 / 233
UglyMushroom1
208 / 380
diable
180 / 81
sOOmbra
76 / 122
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 8,200 total volume›
jerem
Bought
No buys
Sold
No sells
Total player market volume0
UglyMushroom1
Bought
No buys
Sold
Total player market volume1,600
diable
Bought
No buys
Sold
No sells
Total player market volume0
sOOmbra
Bought
Sold
Total player market volume6,600
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.