Replay-derived match flow, timings, and composition.

Advanced match analysis

Thunder16#4169 vs Jarl Drago

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
8107
Duration
27:08
Patch
19.17020
Played
· 13 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Thunder16#4169 Loki · Elo 1147 +18
27:08 Match length
Defeated
Jarl Drago Amaterasu · Elo 1151 -18
49.4% win probability Pre-match · Jarl Drago favored · Upset win probability 50.6%
Key momentsIn match order
First pressure
3:55 Thunder16#4169 Hersir trained
Fastest Classical
3:57* Jarl Drago Ame No Uzume · estimated
First extra TC
9:55 Thunder16#4169 Town Center
Armory timing
10:05 Thunder16#4169 Armory
Market timing
12:45 Thunder16#4169 Market
Fastest Heroic
12:56* Jarl Drago Raijin · estimated
Fortress timing
15:50 Thunder16#4169 Hill Fort
Fastest Mythic
23:20* Thunder16#4169 Tyr · estimated

Thunder16#4169

Loki · Blue
Win 1147 +18
EAPM
41.6
Favorite unit
Throwing Axeman
44 fielded
Total score
62,807
Military score
23,694
Economic score
32,879
Kills score
6,268
Units killed
165
Units lost
145
Buildings razed
33
Largest army
175
First expansion
9:55
Age path
HeimdallClassical · Research start 3:47
BragiHeroic · Est. start 13:53
TyrMythic · Research start 21:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy100 total resource volume
Large army production175 military units
Highest Score Largest Army Most Improvements Most Kills Most Resources

Jarl Drago

Amaterasu · Red
Loss 1151 -18
EAPM
26.5
Favorite unit
Samurai
51 fielded
Total score
36,181
Military score
10,660
Economic score
22,375
Kills score
3,210
Units killed
134
Units lost
163
Buildings razed
0
Largest army
187
First expansion
16:58
Age path
Ame No UzumeClassical · Est. start 2:57
RaijinHeroic · Est. start 11:41
OkuninushiMythic · Est. start 22:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production187 military units
Most Deaths

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Thunder16#4169Jarl Drago
Score
Total score Thunder16#4169
62,80763%36,18137%
Military score Thunder16#4169
23,69469%10,66031%
Economic score Thunder16#4169
32,87960%22,37540%
Kills score Thunder16#4169
6,26866%3,21034%
Combat and army
Thunder16#4169Jarl Drago
165 Units killed 134
145 Units lost 163
33 Buildings razed 0
175 Largest army 187

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Thunder16#4169

Bought

Wood100

Sold

No sells

Total player market volume100

Jarl Drago

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Thunder16#4169

Army · 175

Units

Throwing Axeman44
Godi30
Berserk25
Hersir22
Hirdman18
Jarl10
Raiding Cavalry10
Einheri8
Portable Ram7
Battle Boar1

Technologies6 researched · 14 pre-queued

Medium InfantryPre-queued · 10:32
Medium CavalryPre-queued · 10:34
Hand AxePre-queued · 11:45
PickaxePre-queued · 11:46
Heavy CavalryPre-queued · 13:13
Heavy InfantryPre-queued · 13:15
BallisticsPre-queued · 14:39
Copper Shields14:41
Copper Weapons14:52
Shaft MinePre-queued · 16:57
Bow SawPre-queued · 16:59
PlowPre-queued · 17:01
Copper Armor17:45
Bronze ShieldsPre-queued · 17:46
Bronze WeaponsPre-queued · 17:48
Champion CavalryPre-queued · 22:25
Champion InfantryPre-queued · 22:26
Iron Shields26:21
Bronze Armor26:22
Iron Weapons26:23
Buildings 11 types
Farm29
House29
Wall14
Longhouse8
Great Hall7
Ox Cart Building6
Armory5
Hill Fort3
Town Center3
Market1
Temple1
God powers 3 invoked
Fimbulwinter1
Flaming Weapons1
Undermine1

Jarl Drago

Army · 187

Units

Samurai51
Naginata Rider47
Yumi Archer35
Shinobi30
Onna Musha10
Yari Spearman10
Raiju3
Kitsune1

Technologies5 researched · 4 pre-queued

PickaxePre-queued · 6:45
Hand AxePre-queued · 6:48
Copper Armor11:28
Copper Weapons11:28
Shaft MinePre-queued · 13:53
Bronze Weapons14:17
Bronze Armor14:17
HusbandryPre-queued · 15:17
Plow17:50
Buildings 12 types
Farm23
House17
Watermill12
Shrine Japanese8
Dojo7
Guardhouse6
Mining Camp Japanese5
Stable Japanese4
Armory1
Castle1
Temple1
Town Center1
God powers 8 invoked
Goshinboku3
Solar Shield2
Thunder Burst2
Sacred Gate1