Advanced match analysis
Thunder16#4169 vs Jarl Drago
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 8107
- Duration
- 27:08
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Thunder16#4169
Loki · Elo 1147 +18
27:08
Match length
Defeated
Jarl Drago
Amaterasu · Elo 1151 -18
49.4% win probability
Pre-match · Jarl Drago favored · Upset
win probability 50.6%
Key momentsIn match order
Thunder16#4169
Loki · Blue- EAPM
- 41.6
- Favorite unit
- Throwing Axeman 44 fielded
- Total score
- 62,807
- Military score
- 23,694
- Economic score
- 32,879
- Kills score
- 6,268
- Units killed
- 165
- Units lost
- 145
- Buildings razed
- 33
- Largest army
- 175
- First expansion
- 9:55
Age path
HeimdallClassical · Research start 3:47
BragiHeroic · Est. start 13:53
TyrMythic · Research start 21:20
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom3 expansion build events
Heavy walling14 wall build events
Market economy100 total resource volume
Large army production175 military units
Highest Score
Largest Army
Most Improvements
Most Kills
Most Resources
Jarl Drago
Amaterasu · Red- EAPM
- 26.5
- Favorite unit
- Samurai 51 fielded
- Total score
- 36,181
- Military score
- 10,660
- Economic score
- 22,375
- Kills score
- 3,210
- Units killed
- 134
- Units lost
- 163
- Buildings razed
- 0
- Largest army
- 187
- First expansion
- 16:58
Age path
Ame No UzumeClassical · Est. start 2:57
RaijinHeroic · Est. start 11:41
OkuninushiMythic · Est. start 22:59
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Large army production187 military units
Most Deaths
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Thunder16#4169Jarl Drago
Score
Combat and army
Thunder16#4169Jarl Drago
165
Units killed
134
145
Units lost
163
33
Buildings razed
0
175
Largest army
187
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Thunder16#4169
Bought
Sold
No sells
Total player market volume100
Jarl Drago
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.