Replay-derived match flow, timings, and composition.

Advanced match analysis

7H30LUK vs Magnum

Queue
Ranked 1v1 Supremacy
Map
Valley Of Kings
Map Seed
32407
Duration
21:25
Patch
19.17020
Played
· 13 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeated
7H30LUK Amaterasu · Elo 890 -12
21:25 Match length
Winner
Magnum Gaia · Elo 995 +12
35.3% win probability Pre-match · Magnum favored win probability 64.7%
Key momentsIn match order
First pressure
4:01 7H30LUK Stable Japanese
Fastest Classical
4:10* 7H30LUK Ame No Uzume · estimated
First extra TC
7:04 7H30LUK Town Center
Armory timing
8:52 Magnum Armory
Fastest Heroic
14:33* Magnum Theia · estimated
Market timing
15:15 7H30LUK Market
Fortress timing
20:03 Magnum Palace

7H30LUK

Amaterasu · Blue
Loss 890 -12
EAPM
55.2
Favorite unit
Yumi Archer
91 fielded
Total score
21,302
Military score
8,973
Economic score
9,750
Kills score
2,579
Units killed
102
Units lost
93
Buildings razed
1
Largest army
168
First expansion
7:04
Age path
Ame No UzumeClassical · Est. start 3:10
RaijinHeroic · Est. start 16:45
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Market economy1,700 total resource volume
Large army production168 military units
Most Kills

Magnum

Gaia · Red
Win 995 +12
EAPM
27.5
Favorite unit
Murmillo
48 fielded
Total score
32,749
Military score
16,926
Economic score
13,393
Kills score
2,430
Units killed
94
Units lost
100
Buildings razed
5
Largest army
184
First expansion
18:38
Age path
OceanusClassical · Research start 3:20
TheiaHeroic · Research start 13:18
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production184 military units
Highest Score Largest Army Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

7H30LUKMagnum
Score
Total score Magnum
21,30239%32,74961%
Military score Magnum
8,97335%16,92665%
Economic score Magnum
9,75042%13,39358%
Kills score 7H30LUK
2,57951%2,43049%
Combat and army
7H30LUKMagnum
102 Units killed 94
93 Units lost 100
1 Buildings razed 5
168 Largest army 184

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 1,700 total volume

7H30LUK

Bought

No buys

Sold

Food700
Wood1,000
Total player market volume1,700

Magnum

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

7H30LUK

Army · 168

Units

Yumi Archer91
Naginata Rider30
Samurai10
Yari Spearman10
Yumi Horse Archer10
Bushi6
Daimyo5
Shinobi5
Kamaitachi1

Technologies0 researched · 10 pre-queued

PickaxePre-queued · 4:30
Hand AxePre-queued · 6:01
Shaft MinePre-queued · 11:49
HusbandryPre-queued · 11:51
PlowPre-queued · 11:51
Bow SawPre-queued · 11:51
Copper ShieldsPre-queued · 17:47
Bronze ShieldsPre-queued · 18:38
Copper WeaponsPre-queued · 18:42
Copper ArmorPre-queued · 18:42
Buildings 13 types
House22
Farm11
Watermill6
Stable Japanese5
Wall5
Mining Camp Japanese4
Guardhouse3
Shrine Japanese3
Dojo2
Armory1
Market1
Temple1
Town Center1
God powers 3 invoked
Goshinboku1
Solar Shield1
Thunder Burst1

Magnum

Army · 184

Units

Murmillo48
Arcus34
Dryad26
Turma23
Contarius22
Katapeltes17
Oracle4
Caladria3
Destroyer3
Cheiroballista2
Stymphalian Bird2

Technologies15 researched

Hand Axe0:22
Pickaxe0:22
Husbandry3:42
Medium Infantry7:18
Plow7:44
Shaft Mine8:48
Medium Archers9:21
Copper Weapons11:28
Copper Armor11:29
Copper Shields11:29
Ballistics11:29
Bow Saw13:48
Heavy Infantry15:09
Heavy Cavalry15:12
Bronze Shields18:06
Buildings 10 types
Manor8
Military Barracks7
Farm5
Counter Barracks4
Economic Guild2
Town Center2
Wall2
Armory1
Palace1
Temple1
God powers 7 invoked
Carnivora3
Gaia Forest2
Hesperides Tree2