Replay-derived match flow, timings, and composition.

Advanced match analysis

Ga4rA~ I feel good + Asuna vs 阿強 + memberof72

Queue
Ranked 2v2 Supremacy
Map
Valley Of Kings
Map Seed
5817
Duration
26:18
Patch
19.17020
Played
· 13 hours ago
Valley Of Kings map preview
MapValley Of Kings
Defeat Team Elo 1192
Ga4rA~ I feel good Zeus · Elo 1213 -15
Asuna Ra · Elo 1172 -13
26:18 Match length
Victory Team Elo 1256
阿強 Hades · Elo 1211 +16
memberof72 Poseidon · Elo 1300 +12
40.9% win probability Pre-match · 阿強 + memberof72 favored win probability 59.1%
Key momentsIn match order
Fastest Classical
3:40* 阿強 Ares · estimated
First pressure
4:02 memberof72 Stable
First extra TC
6:29 阿強 Town Center
Armory timing
8:00 Asuna Armory
Market timing
10:38 Asuna Market
Fastest Heroic
12:05* Asuna Sekhmet · estimated
Fortress timing
12:24 Asuna Migdol Stronghold
Fastest Mythic
21:06* 阿強 Artemis · estimated

Ga4rA~ I feel good

Zeus · Blue · Team 1
Loss 1213 -15
EAPM
45.5
Favorite unit
Hoplite
86 fielded
Total score
18,859
Military score
5,130
Economic score
10,669
Kills score
3,072
Units killed
123
Units lost
204
Buildings razed
2
Largest army
138
First expansion
13:00
Age path
AthenaClassical · Research start 3:03
DionysusHeroic · Research start 15:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production138 military units
Most Deaths

阿強

Hades · Red · Team 2
Win 1211 +16
EAPM
37.2
Favorite unit
Toxotes
61 fielded
Total score
49,366
Military score
18,880
Economic score
25,112
Kills score
5,394
Units killed
199
Units lost
130
Buildings razed
30
Largest army
138
First expansion
6:29
Age path
AresClassical · Est. start 2:40
ApolloHeroic · Est. start 15:17
ArtemisMythic · Est. start 19:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Large army production138 military units
Highest Score Most Improvements Most Kills Most Resources

Asuna

Ra · Yellow · Team 1
Loss 1172 -13
EAPM
41.1
Favorite unit
Slinger
66 fielded
Total score
38,224
Military score
15,175
Economic score
18,137
Kills score
4,972
Units killed
160
Units lost
166
Buildings razed
26
Largest army
207
First expansion
20:46
Age path
BastClassical · Research start 3:24
SekhmetHeroic · Research start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy100 total resource volume
Large army production207 military units
Largest Army

memberof72

Poseidon · Green · Team 2
Win 1300 +12
EAPM
31.8
Favorite unit
Toxotes
74 fielded
Total score
40,333
Military score
13,675
Economic score
22,448
Kills score
4,245
Units killed
171
Units lost
152
Buildings razed
10
Largest army
164
First expansion
9:22
Age path
HermesClassical · Research start 2:48
DionysusHeroic · Research start 14:52
ArtemisMythic · Research start 23:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production164 military units
No post-game awards

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

Ga4rA~ I feel good阿強Asunamemberof72
Score composition MilitaryEconomyKills score
Ga4rA~ I feel good 18,859
10,669
阿強 49,366
18,88025,112
Asuna 38,224
15,17518,137
memberof72 40,333
13,67522,448
Units killed vs lost KilledLost
Ga4rA~ I feel good 123 / 204
123204
阿強 199 / 130
199130
Asuna 160 / 166
160166
memberof72 171 / 152
171152

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 100 total volume

Ga4rA~ I feel good

Bought

No buys

Sold

No sells

Total player market volume0

阿強

Bought

No buys

Sold

No sells

Total player market volume0

Asuna

Bought

Food100

Sold

No sells

Total player market volume100

memberof72

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ga4rA~ I feel good

Army · 138

Units

Hoplite86
Hippeus34
Hypaspist6
Jason4
Heracles3
Odysseus2
Prodromos2
Minotaur1

Technologies13 researched

Hand Axe3:40
Pickaxe3:40
Medium Infantry4:55
Medium Cavalry10:51
Husbandry13:52
Copper Armor15:27
Copper Weapons15:27
Copper Shields15:27
Heavy Cavalry16:27
Heavy Infantry16:30
Shaft Mine17:03
Bow Saw17:08
Plow20:25
Buildings 9 types
Farm30
House21
Granary5
Storehouse5
Military Academy4
Stable2
Town Center2
Armory1
Temple1
God powers 3 invoked
Bolt1
Bronze1
Restoration1

阿強

Army · 138

Units

Toxotes61
Hoplite55
Helepolis5
Peltast5
Achilles4
Ajax4
Chiron2
Manticore2

Technologies15 researched · 2 pre-queued

Hand Axe7:08
Crenellations9:23
Plow9:58
Medium Archers10:50
Pickaxe15:44
Husbandry15:48
Medium Infantry16:07
Heavy Archers16:10
Shaft Mine16:44
Bow Saw16:45
Champion Archers21:07
Heavy InfantryPre-queued · 21:10
Copper Weapons22:20
Copper Armor22:21
Copper Shields22:21
Ballistics22:21
Champion InfantryPre-queued · 24:44
Buildings 12 types
Farm33
House24
Storehouse17
Wall12
Archery Range4
Granary4
Military Academy4
Town Center4
Armory2
Fortress2
Temple2
Market1
God powers 5 invoked
Sentinel2
Earthquake1
Pestilence1
Underworld Passage1

Asuna

Army · 207

Units

Slinger66
Spearman60
Axeman34
Chariot Archer19
War Elephant15
Sphinx5
Scarab4
Camel Rider2
Catapult2

Technologies19 researched

Pickaxe1:12
Husbandry9:34
Hand Axe9:37
Medium Slingers11:26
Medium Spearmen11:26
Medium Axemen11:26
Ballistics14:29
Heavy War Elephants15:32
Heavy Slingers16:21
Heavy Axemen16:24
Copper Weapons16:41
Heavy Chariot Archers17:20
Heavy Spearmen21:17
Bronze Weapons22:11
Copper Armor22:11
Copper Shields22:11
Bow Saw23:12
Shaft Mine23:35
Bronze Shields24:36
Buildings 18 types
Farm35
Wall19
House17
Obelisk12
Granary6
Barracks5
Mining Camp5
Lumber Camp3
Migdol Stronghold3
Siege Works2
Town Center2
Armory1
Market1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers 5 invoked
Citadel2
Rain2
Eclipse1

memberof72

Army · 164

Units

Toxotes74
Hippeus59
Prodromos10
Theseus8
Atalanta7
Chimera2
Hippolyta2
Hydra1
Polyphemus1

Technologies11 researched

Pickaxe5:02
Hand Axe6:57
Medium Archers15:10
Medium Cavalry15:12
Heavy Archers16:28
Heavy Cavalry16:29
Plow20:51
Copper Armor22:34
Copper Weapons22:34
Copper Shields22:34
Bow Saw22:47
Buildings 12 types
Farm58
House25
Storehouse11
Stable9
Wall7
Granary6
Archery Range4
Fortress2
Temple2
Town Center2
Armory1
Market1
God powers 47 invoked
Lure44
Bronze1
Cease Fire1
Earthquake1