Advanced match analysis
Ga4rA~ I feel good + Asuna vs 阿強 + memberof72
- Queue
- Ranked 2v2 Supremacy
- Map
- Valley Of Kings
- Map Seed
- 5817
- Duration
- 26:18
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeat
Team Elo 1192
Ga4rA~ I feel good
Zeus · Elo 1213 -15
Asuna
Ra · Elo 1172 -13
26:18
Match length
Victory
Team Elo 1256
阿強
Hades · Elo 1211 +16
memberof72
Poseidon · Elo 1300 +12
40.9% win probability
Pre-match · 阿強 + memberof72 favored
win probability 59.1%
Key momentsIn match order
Ga4rA~ I feel good
Zeus · Blue · Team 1- EAPM
- 45.5
- Favorite unit
- Hoplite 86 fielded
- Total score
- 18,859
- Military score
- 5,130
- Economic score
- 10,669
- Kills score
- 3,072
- Units killed
- 123
- Units lost
- 204
- Buildings razed
- 2
- Largest army
- 138
- First expansion
- 13:00
Age path
AthenaClassical · Research start 3:03
DionysusHeroic · Research start 15:11
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Large army production138 military units
Most Deaths
阿強
Hades · Red · Team 2- EAPM
- 37.2
- Favorite unit
- Toxotes 61 fielded
- Total score
- 49,366
- Military score
- 18,880
- Economic score
- 25,112
- Kills score
- 5,394
- Units killed
- 199
- Units lost
- 130
- Buildings razed
- 30
- Largest army
- 138
- First expansion
- 6:29
Age path
AresClassical · Est. start 2:40
ApolloHeroic · Est. start 15:17
ArtemisMythic · Est. start 19:06
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom4 expansion build events
Heavy walling12 wall build events
Large army production138 military units
Highest Score
Most Improvements
Most Kills
Most Resources
Asuna
Ra · Yellow · Team 1- EAPM
- 41.1
- Favorite unit
- Slinger 66 fielded
- Total score
- 38,224
- Military score
- 15,175
- Economic score
- 18,137
- Kills score
- 4,972
- Units killed
- 160
- Units lost
- 166
- Buildings razed
- 26
- Largest army
- 207
- First expansion
- 20:46
Age path
BastClassical · Research start 3:24
SekhmetHeroic · Research start 10:50
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Multi-TC boom2 expansion build events
Heavy walling19 wall build events
Market economy100 total resource volume
Large army production207 military units
Largest Army
memberof72
Poseidon · Green · Team 2- EAPM
- 31.8
- Favorite unit
- Toxotes 74 fielded
- Total score
- 40,333
- Military score
- 13,675
- Economic score
- 22,448
- Kills score
- 4,245
- Units killed
- 171
- Units lost
- 152
- Buildings razed
- 10
- Largest army
- 164
- First expansion
- 9:22
Age path
HermesClassical · Research start 2:48
DionysusHeroic · Research start 14:52
ArtemisMythic · Research start 23:43
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
Heavy walling7 wall build events
Large army production164 military units
No post-game awards
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
Ga4rA~ I feel good阿強Asunamemberof72
Score composition
MilitaryEconomyKills score
Ga4rA~ I feel good
18,859
阿強
49,366
Asuna
38,224
memberof72
40,333
Units killed vs lost
KilledLost
Ga4rA~ I feel good
123 / 204
阿強
199 / 130
Asuna
160 / 166
memberof72
171 / 152
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 100 total volume›
Ga4rA~ I feel good
Bought
No buys
Sold
No sells
Total player market volume0
阿強
Bought
No buys
Sold
No sells
Total player market volume0
Asuna
Bought
Sold
No sells
Total player market volume100
memberof72
Bought
No buys
Sold
No sells
Total player market volume0
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.