Advanced match analysis
djurakic.steam + Stv91 vs WaZa + GaserPrime
- Queue
- Ranked 2v2 Supremacy
- Map
- Ghost Lake
- Map Seed
- 17097
- Duration
- 23:06
- Patch
- 19.17020
- Played
- · 13 hours ago
Defeat
Team Elo 1028
djurakic.steam
Tsukuyomi · Elo 1070 -17
Stv91
Amaterasu · Elo 986 -13
23:06
Match length
Victory
Team Elo 1070
WaZa
Set · Elo 1072 +15
GaserPrime
Demeter · Elo 1069 +15
44.0% win probability
Pre-match · WaZa + GaserPrime favored
win probability 56.0%
Key momentsIn match order
djurakic.steam
Tsukuyomi · Blue · Team 1- EAPM
- 22.5
- Favorite unit
- Yumi Horse Archer 30 fielded
- Total score
- 31,274
- Military score
- 11,460
- Economic score
- 16,867
- Kills score
- 2,969
- Units killed
- 129
- Units lost
- 152
- Buildings razed
- 0
- Largest army
- 146
- First expansion
- 11:20
Age path
Inari OkamiClassical · Est. start 3:13
HachimanHeroic · Est. start 11:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,600 total resource volume
Large army production146 military units
Most Deaths
Most Kills
WaZa
Set · Red · Team 2- EAPM
- 45.0
- Favorite unit
- Axeman 112 fielded
- Total score
- 35,056
- Military score
- 18,983
- Economic score
- 12,844
- Kills score
- 3,274
- Units killed
- 85
- Units lost
- 146
- Buildings razed
- 3
- Largest army
- 181
- First expansion
- —
Age path
PtahClassical · Est. start 2:50
SekhmetHeroic · Est. start 8:00
HorusMythic · Est. start 18:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,700 total resource volume
Large army production181 military units
No post-game awards
Stv91
Amaterasu · Yellow · Team 1- EAPM
- 24.3
- Favorite unit
- Samurai 39 fielded
- Total score
- 48,100
- Military score
- 15,015
- Economic score
- 31,080
- Kills score
- 2,005
- Units killed
- 98
- Units lost
- 57
- Buildings razed
- 7
- Largest army
- 74
- First expansion
- 9:50
Age path
Ame No UzumeClassical · Est. start 2:49
RaijinHeroic · Est. start 13:08
TakemikazuchiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards
GaserPrime
Demeter · Green · Team 2- EAPM
- 28.9
- Favorite unit
- Hoplite 156 fielded
- Total score
- 61,376
- Military score
- 18,805
- Economic score
- 38,781
- Kills score
- 3,790
- Units killed
- 127
- Units lost
- 88
- Buildings razed
- 1
- Largest army
- 166
- First expansion
- 4:37
Age path
PanClassical · Est. start 2:34
HestiaHeroic · Est. start 9:51
PersephoneMythic · Est. start 16:59
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production166 military units
Highest Score
Largest Army
Most Improvements
Most Resources
Post-game stats
Match report
Bar length is the absolute value, so players compare directly. Segments show what each total is made of.
djurakic.steamWaZaStv91GaserPrime
Score composition
MilitaryEconomyKills score
djurakic.steam
31,274
WaZa
35,056
Stv91
48,100
GaserPrime
61,376
Units killed vs lost
KilledLost
djurakic.steam
129 / 152
WaZa
85 / 146
Stv91
98 / 57
GaserPrime
127 / 88
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow 3,700 total volume›
djurakic.steam
Bought
No buys
Sold
Total player market volume1,600
WaZa
Bought
Sold
Total player market volume1,700
Stv91
Bought
No buys
Sold
No sells
Total player market volume0
GaserPrime
Bought
Sold
No sells
Total player market volume400
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.