Replay-derived match flow, timings, and composition.

Advanced match analysis

djurakic.steam + Stv91 vs WaZa + GaserPrime

Queue
Ranked 2v2 Supremacy
Map
Ghost Lake
Map Seed
17097
Duration
23:06
Patch
19.17020
Played
· 13 hours ago
Ghost Lake map preview
MapGhost Lake
Defeat Team Elo 1028
djurakic.steam Tsukuyomi · Elo 1070 -17
Stv91 Amaterasu · Elo 986 -13
23:06 Match length
Victory Team Elo 1070
WaZa Set · Elo 1072 +15
GaserPrime Demeter · Elo 1069 +15
44.0% win probability Pre-match · WaZa + GaserPrime favored win probability 56.0%
Key momentsIn match order
Fastest Classical
3:34* GaserPrime Pan · estimated
First pressure
3:51 WaZa Barracks
First extra TC
4:37 GaserPrime Town Center
Armory timing
5:40 djurakic.steam Armory
Market timing
6:30 WaZa Market
Fastest Heroic
9:15* WaZa Sekhmet · estimated
Fortress timing
15:59 GaserPrime Fortress
Fastest Mythic
18:59* GaserPrime Persephone · estimated

djurakic.steam

Tsukuyomi · Blue · Team 1
Loss 1070 -17
EAPM
22.5
Favorite unit
Yumi Horse Archer
30 fielded
Total score
31,274
Military score
11,460
Economic score
16,867
Kills score
2,969
Units killed
129
Units lost
152
Buildings razed
0
Largest army
146
First expansion
11:20
Age path
Inari OkamiClassical · Est. start 3:13
HachimanHeroic · Est. start 11:54
MythicNot reached
Opening read
Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy1,600 total resource volume
Large army production146 military units
Most Deaths Most Kills

WaZa

Set · Red · Team 2
Win 1072 +15
EAPM
45.0
Favorite unit
Axeman
112 fielded
Total score
35,056
Military score
18,983
Economic score
12,844
Kills score
3,274
Units killed
85
Units lost
146
Buildings razed
3
Largest army
181
First expansion
—
Age path
PtahClassical · Est. start 2:50
SekhmetHeroic · Est. start 8:00
HorusMythic · Est. start 18:18
Opening read
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Market economy1,700 total resource volume
Large army production181 military units
No post-game awards

Stv91

Amaterasu · Yellow · Team 1
Loss 986 -13
EAPM
24.3
Favorite unit
Samurai
39 fielded
Total score
48,100
Military score
15,015
Economic score
31,080
Kills score
2,005
Units killed
98
Units lost
57
Buildings razed
7
Largest army
74
First expansion
9:50
Age path
Ame No UzumeClassical · Est. start 2:49
RaijinHeroic · Est. start 13:08
TakemikazuchiMythic · Timing unavailable
Opening read
2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Multi-TC boom2 expansion build events
No post-game awards

GaserPrime

Demeter · Green · Team 2
Win 1069 +15
EAPM
28.9
Favorite unit
Hoplite
156 fielded
Total score
61,376
Military score
18,805
Economic score
38,781
Kills score
3,790
Units killed
127
Units lost
88
Buildings razed
1
Largest army
166
First expansion
4:37
Age path
PanClassical · Est. start 2:34
HestiaHeroic · Est. start 9:51
PersephoneMythic · Est. start 16:59
Opening read
Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Multi-TC boom2 expansion build events
Market economy400 total resource volume
Large army production166 military units
Highest Score Largest Army Most Improvements Most Resources

Post-game stats

Match report

Bar length is the absolute value, so players compare directly. Segments show what each total is made of.

djurakic.steamWaZaStv91GaserPrime
Score composition MilitaryEconomyKills score
djurakic.steam 31,274
11,46016,867
WaZa 35,056
18,98312,844
Stv91 48,100
15,01531,080
GaserPrime 61,376
18,80538,781
Units killed vs lost KilledLost
djurakic.steam 129 / 152
129152
WaZa 85 / 146
85146
Stv91 98 / 57
9857
GaserPrime 127 / 88
12788

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow 3,700 total volume

djurakic.steam

Bought

No buys

Sold

Wood1,600
Total player market volume1,600

WaZa

Bought

Food1,600

Sold

Wood100
Total player market volume1,700

Stv91

Bought

No buys

Sold

No sells

Total player market volume0

GaserPrime

Bought

Food100
Wood300

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

djurakic.steam

Army · 146

Units

Yumi Horse Archer30
Naginata Rider29
Samurai27
Bushi15
Daimyo12
Shinobi9
Onna Musha6
Yari Spearman5
Yumi Archer5
Oyumi4
Tengu4

Technologies1 researched · 13 pre-queued

PickaxePre-queued · 3:51
Hand AxePre-queued · 3:56
HusbandryPre-queued · 3:57
Copper ArmorPre-queued · 6:59
Medium Stable Soldiers7:57
PlowPre-queued · 9:48
Shaft MinePre-queued · 12:20
Bow SawPre-queued · 12:22
Bronze WeaponsPre-queued · 12:23
Bronze ArmorPre-queued · 12:23
Bronze ShieldsPre-queued · 12:24
Heavy Dojo SoldiersPre-queued · 12:26
Heavy Guardhouse SoldiersPre-queued · 12:29
Heavy Stable SoldiersPre-queued · 12:32
Buildings 13 types
Farm17
House16
Mining Camp Japanese7
Watermill7
Stable Japanese5
Dojo4
Shrine Japanese4
Guardhouse2
Temple2
Town Center2
Armory1
Castle1
Market1
God powers 2 invoked
New Moon1
Swampland1

WaZa

Army · 181

Units

Axeman112
Spearman48
War Elephant8
Chariot Archer5
Slinger5
Wadjet2
Scarab1

Technologies21 researched · 1 pre-queued

Medium Spearmen5:53
Medium Axemen5:54
Husbandry6:26
Pickaxe6:26
Copper Shields13:08
Copper Weapons13:08
Copper Armor13:08
Plow15:49
Hand Axe15:51
Shaft MinePre-queued · 15:53
Heavy Axemen16:39
Bronze Armor16:40
Bronze Shields16:40
Bronze Weapons16:40
Heavy Spearmen17:38
Heavy War Elephants18:48
Champion Axemen21:25
Iron Armor21:39
Iron Shields21:39
Iron Weapons21:39
Champion War Elephants21:42
Champion Spearmen21:58
Buildings 14 types
House27
Farm25
Obelisk8
Barracks6
Granary6
Mining Camp5
Armory4
Lumber Camp3
Migdol Stronghold2
Monument To Soldiers2
Market1
Monument To Priests1
Monument To Villagers1
Temple1
God powers 10 invoked
Vision7
Citadel1
Shifting Sands1
Tornado1

Stv91

Army · 74

Units

Samurai39
Naginata Rider22
Kamaitachi4
Raiju3
Shinobi3
Yumi Horse Archer2
Onna Musha1

Technologies9 researched · 6 pre-queued

Medium Stable Soldiers5:50
Pickaxe11:57
Hand AxePre-queued · 11:58
HusbandryPre-queued · 11:59
Copper Armor12:21
Copper ShieldsPre-queued · 12:22
Copper WeaponsPre-queued · 12:22
Heavy Dojo Soldiers15:26
Heavy Stable Soldiers15:28
Bow Saw17:21
Plow17:21
Shaft MinePre-queued · 17:27
Bronze Weapons18:20
Bronze Armor18:21
Bronze ShieldsPre-queued · 18:21
Buildings 11 types
Farm44
House18
Watermill14
Dojo4
Mining Camp Japanese4
Shrine Japanese2
Stable Japanese2
Town Center2
Armory1
Castle1
Temple1
God powers 6 invoked
Solar Shield4
Goshinboku1
Thunder Burst1

GaserPrime

Army · 166

Units

Hoplite156
Orpheus6
Iolaus2
Icarus1
Midas1

Technologies7 researched · 11 pre-queued

Plow6:17
Husbandry7:42
Hand Axe9:09
Pickaxe9:09
Medium InfantryPre-queued · 9:13
Copper Weapons9:30
Copper Armor9:30
Copper Shields9:31
Heavy InfantryPre-queued · 11:38
Bow SawPre-queued · 12:16
Shaft MinePre-queued · 12:16
Bronze WeaponsPre-queued · 12:29
Bronze ArmorPre-queued · 12:29
Bronze ShieldsPre-queued · 12:29
Champion InfantryPre-queued · 16:13
Iron WeaponsPre-queued · 16:15
Iron ArmorPre-queued · 16:15
Iron ShieldsPre-queued · 16:15
Buildings 10 types
Farm33
House27
Market5
Military Academy5
Storehouse5
Fortress2
Temple2
Town Center2
Armory1
Granary1
God powers 6 invoked
Communal Hearth4
Arcadian Meadow1
Titan Gate1