Advanced match analysis
Peruvator vs fuppers
- Queue
- Ranked 1v1 Supremacy
- Map
- Blue Lagoon
- Map Seed
- 1933
- Duration
- 12:20
- Patch
- 19.17020
- Played
- · 13 hours ago
Winner
Peruvator
Zeus · Elo 1550 +5
12:20
Match length
Defeated
fuppers
Thor · Elo 1244 -5
85.3% win probability
Pre-match · Peruvator favored
win probability 14.7%
Key momentsIn match order
Peruvator
Zeus · Blue- EAPM
- 53.8
- Favorite unit
- Hoplite 19 fielded
- Total score
- 14,324
- Military score
- 7,102
- Economic score
- 6,316
- Kills score
- 921
- Units killed
- 40
- Units lost
- 6
- Buildings razed
- 3
- Largest army
- 44
- First expansion
- —
Age path
AthenaClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score
Largest Army
Most Kills
fuppers
Thor · Red- EAPM
- 25.1
- Favorite unit
- Raiding Cavalry 17 fielded
- Total score
- 11,591
- Military score
- 6,332
- Economic score
- 5,049
- Kills score
- 210
- Units killed
- 6
- Units lost
- 38
- Buildings razed
- 0
- Largest army
- 48
- First expansion
- —
Age path
ForsetiClassical · Research start 4:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths
Most Improvements
Most Resources
Post-game stats
Match report
Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.
Peruvatorfuppers
Score
Combat and army
Peruvatorfuppers
40
Units killed
6
6
Units lost
38
3
Buildings razed
0
44
Largest army
48
Chronology
Timeline
Hover or focus an event to read it.
Key
Key event
Unit
Hero
Myth unit
Building
Technology
God power
Pre-queued technology
Batch · 1 layer per 5 training queues
Age completion
*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.
Match flow
Military production
Tempo
EAPM over time
Resource exchangeMarket flow No market trades observed›
No market trades observed.
Final totals
Composition
Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.