Replay-derived match flow, timings, and composition.

Advanced match analysis

Peruvator vs fuppers

Queue
Ranked 1v1 Supremacy
Map
Blue Lagoon
Map Seed
1933
Duration
12:20
Patch
19.17020
Played
· 13 hours ago
Blue Lagoon map preview
MapBlue Lagoon
Winner
Peruvator Zeus · Elo 1550 +5
12:20 Match length
Defeated
fuppers Thor · Elo 1244 -5
85.3% win probability Pre-match · Peruvator favored win probability 14.7%
Key momentsIn match order
First pressure
1:27 fuppers Hersir trained
Fastest Classical
3:52* Peruvator Athena · estimated
Armory timing
5:10 fuppers Dwarven Armory

Peruvator

Zeus · Blue
Win 1550 +5
EAPM
53.8
Favorite unit
Hoplite
19 fielded
Total score
14,324
Military score
7,102
Economic score
6,316
Kills score
921
Units killed
40
Units lost
6
Buildings razed
3
Largest army
44
First expansion
—
Age path
AthenaClassical · Research start 2:52
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Fast ClassicalClassical completed before 4:00 on a standard land opening.
Highest Score Largest Army Most Kills

fuppers

Thor · Red
Loss 1244 -5
EAPM
25.1
Favorite unit
Raiding Cavalry
17 fielded
Total score
11,591
Military score
6,332
Economic score
5,049
Kills score
210
Units killed
6
Units lost
38
Buildings razed
0
Largest army
48
First expansion
—
Age path
ForsetiClassical · Research start 4:26
HeroicNot reached
MythicNot reached
Opening read
1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Early MilitaryMeaningful trained combat units were produced during the early opening.
Late ClassicalClassical completed after 5:00 on a standard land opening.
Most Deaths Most Improvements Most Resources

Post-game stats

Match report

Score bars split each stat between players; a gold outline marks the leader. Combat bars grow out from the centre, scaled to the larger side.

Peruvatorfuppers
Score
Total score Peruvator
14,32455%11,59145%
Military score Peruvator
7,10253%6,33247%
Economic score Peruvator
6,31656%5,04944%
Kills score Peruvator
92181%210
Combat and army
Peruvatorfuppers
40 Units killed 6
6 Units lost 38
3 Buildings razed 0
44 Largest army 48

Chronology

Timeline

Hover or focus an event to read it.
Key Key event Unit Hero Myth unit Building Technology God power Pre-queued technology Batch · 1 layer per 5 training queues Age completion

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match flow

Military production

Cumulative military units trained. Markers show Town Centers, fortresses and Age completions.

Tempo

EAPM over time

Estimated actions per minute from replay commands, sampled each minute.
Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Peruvator

Army · 44

Units

Hoplite19
Toxotes18
Minotaur3
Heracles2
Jason2

Technologies1 researched · 2 pre-queued

Pickaxe3:06
Medium ArchersPre-queued · 7:22
Medium InfantryPre-queued · 7:23
Buildings 8 types
House12
Granary5
Wall5
Storehouse4
Archery Range2
Military Academy2
Armory1
Temple1
God powers 1 invoked
Restoration1

fuppers

Army · 48

Units

Raiding Cavalry17
Berserk11
Hersir10
Throwing Axeman10

Technologies7 researched · 2 pre-queued

Hand Axe4:48
PickaxePre-queued · 5:12
HusbandryPre-queued · 6:14
Ballistics7:07
Copper Shields7:07
Medium Infantry8:06
Bronze Shields10:13
Copper Armor10:48
Medium Cavalry11:14
Buildings 6 types
House16
Great Hall3
Longhouse3
Ox Cart Building3
Temple2
Dwarven Armory1
God powers 1 invoked
Healing Spring1